All of the Illusionary walls in EOB had a rune on them indicating that there was something special about the wall.
I remember the dwarf level had quite a few unmarked illusionary walls - and really most level were full of unmarked illus. walls. There were so many almost impossible to find walls that having True Sight spell in EOB2 felt almost like cheating.
Anyway the spider level reminded me strongly of the spider level in EOB. Creepy. And Deadly.
dazman76 wrote:All of the Illusionary walls in EOB had a rune on them indicating that there was something special about the wall..
I didn't read the rest of the thread yet so no idea if someone else corrected this, but if not... you might have played EoB a lot (and so did I ) but NO, not all illusionary walls had "special runes on them".. yes some of those in the sewer levels had a marking as well as some of those on the dwarven levels... but there are a LOT of walls without any runes (which didn't bother me at all so it's not that Id want them all runed)...
I could whip up a youtube vid and showcase 10 or so sample illusionary walls without runes but I'm sure that won't be nessesary
I feel in some ways EoB was more sophisticated., for example it has portals, a much wider variety of textures, plus way more classes. You could also find new party members in the dungeon. Just a few things of the top of my head.
Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
I never could go much far on Dungeon Master, I did found it more difficult than most dungeon crawlers, on par with the incomprehensible (for me) Abandoned Places.
But, in my humble opinion, Grimrock takes from it much of the gameplay and of the puzzle solving structure, while it takes from EoB much of its dungeon crawling feeling.
It still lacks the variety EoB had and the place it had in a larger mythos, the sophistication, as you say, but given time it has everything to become a classic game.