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Re: New monsters and other stuff to put in the custom levels
Posted: Fri Apr 20, 2012 5:20 am
by dufake
Personally I hope to see some tweak enemies for more challenges.
Something like Armored Ogre, Sword Undead, Unarmed Uggardian, Invisible Assassin(which requires no animation and model at all)
Re: New monsters and other stuff to put in the custom levels
Posted: Fri Apr 20, 2012 10:49 am
by Filipsan
Oh, i would love to see Hydralisks

Re: New monsters and other stuff to put in the custom levels
Posted: Fri Apr 20, 2012 2:22 pm
by pulpum
goblins!
mummy!
hobgoblins!
orks!
with green skin people, we can easily imagine a new dungeon...
a dragon!
I want a dragon! maybe a little one... but a dragon!

Re: New monsters and other stuff to put in the custom levels
Posted: Fri Apr 20, 2012 2:37 pm
by Dragonkin
pulpum wrote:goblins!
mummy!
hobgoblins!
orks!
with green skin people, we can easily imagine a new dungeon...
a dragon!
I want a dragon! maybe a little one... but a dragon!

Yes dragons will come if this team come together, though they will be small but numerous.
Baby dragons in a sense.

Re: New monsters and other stuff to put in the custom levels
Posted: Fri Apr 20, 2012 3:47 pm
by Darklord
Mmm Dragons...
I also would like a Behol... I mean Wizards Eye!
Daniel.
Re: New monsters and other stuff to put in the custom levels
Posted: Fri Apr 20, 2012 4:32 pm
by Dragonkin
Don`t you worry daniel, they will come. They will come.
Re: New monsters and other stuff to put in the custom levels
Posted: Fri Apr 20, 2012 4:50 pm
by Darklord
Re: New monsters and other stuff to put in the custom levels
Posted: Fri Apr 20, 2012 11:58 pm
by HaunterV
I second a dungeon populated by greenskins....
Patch wrote:germanny wrote:AH! Wizard Eye
Have done it for long time as 3D-Mesh, textured (not UV, but..) and rendered it out as 2D-animationframes.
But not animated. And intended only for still render.
This was intended to used in a 2d dm-clone, but i failed to go on bcause of personal faiths..

That looks great, but using it in a mod would worry me a little. It is very close looking to a Beholder (one of my favorite monsters), which is exclusively owned by Wizards of the Coast.

Never Saw Big trouble in Little China did you?
Re: New monsters and other stuff to put in the custom levels
Posted: Sat Apr 21, 2012 1:14 am
by Darklord
Beholders actually appear in the modern King's Bounty games and they actually call them Beholders! Always wondered why WOTC didn't have a go at them.
Daniel.
Re: New monsters and other stuff to put in the custom levels
Posted: Sat Apr 21, 2012 1:15 am
by Patch
HaunterV wrote:I second a dungeon populated by greenskins....
Patch wrote:germanny wrote:AH! Wizard Eye
Have done it for long time as 3D-Mesh, textured (not UV, but..) and rendered it out as 2D-animationframes.
But not animated. And intended only for still render.
This was intended to used in a 2d dm-clone, but i failed to go on bcause of personal faiths..

That looks great, but using it in a mod would worry me a little. It is very close looking to a Beholder (one of my favorite monsters), which is exclusively owned by Wizards of the Coast.

Never Saw Big trouble in Little China did you?
Of course I did. I'm the one that posted the picture of the eye monster from the movie earlier in the thread.
