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Re: [MOD] Eye of the Dragon - RELEASED

Posted: Mon Feb 04, 2013 4:04 am
by Cobra82asd
ok finished all underground and cleric barracks, but still something remain uncleared and started doing the door that require water orbs, but i still have some questions:
1) level 1 underground, near level 2 spider entrance, there is a bronze door with a keyhole, cant find the key.
2) always level 1, there is an altar, before entering on the other side of level 2, that ask a valuable sacrifice for a valuable treasure (or something like that), what do i need to put on the altar? (i tried everything but nothing happens).
3) level 4 underground, there is still a door with a keyhole that i cant open (cant find the key), not so much important since i can continue my game, but i would like to know if someone has opened it. (it's a cell door near another door with an altar).
4)clerics barracks, a demon head says "i'm hungry", i give him everything but nothing happen.
5)clerics barracks, another demon head want 3 gems, i found them but i see that 2 of them are required from another demon head to continue the dungeon (but i think i will find other gems later).
6)clerics barracks, there is a hidden switch that opens a cell door, inside there is nothing :|
7)I have found 3 cuitlass, 1 cursed, 1 used, 1stoned. Is it a set that once completed will create an uber cuitlass? If yes, do i need to find something like a forge to complete them? I'm becoming mad i know :|

Btw the skull key in the water was very hard to see :| and about level 2 spiderbitches, holycrap, did you make a spiders respawning? when i came back from level 4 it was full of spiders again! I hate you !

Nice map btw.

Re: [MOD] Eye of the Dragon - RELEASED

Posted: Mon Feb 04, 2013 5:42 am
by Grimfan
This mod is good so far, but perhaps a little too brutal on new characters, particularly if you take the wrong path early. I suppose that's what you get for a non-linear dungeon experience however. ;)

Damn, I missed that skull key in the water. Have to go back and get it if I can (and try to avoid getting eaten in the process). :)

By the way, I like how you used Skugg's great Yuleland set in a full dungeon setting. A fantastic use of the resources.

Re: [MOD] Eye of the Dragon - RELEASED

Posted: Mon Feb 04, 2013 10:42 am
by python79
1) level 1 underground, near level 2 spider entrance, there is a bronze door with a keyhole, cant find the key.
SpoilerShow
One of the skeleton grunts had the key, explore the area and don't hesitate to look under the shield they drop.
4)clerics barracks, a demon head says "i'm hungry", i give him everything but nothing happen.
SpoilerShow
He hates copper, doesn't like silver, but accepts gold...
6)clerics barracks, there is a hidden switch that opens a cell door, inside there is nothing :|
Yup, didn't understood that one either...

Re: [MOD] Eye of the Dragon - RELEASED

Posted: Mon Feb 04, 2013 11:13 am
by Drakkan
Cobra82asd wrote:oh tnx, i dont know why but i was sure that sapphire key was for the upper tower -.-
welcome. btw there ius usage almost for every
SpoilerShow
purple altair, you need just place correct item on it

Re: [MOD] Eye of the Dragon - RELEASED

Posted: Mon Feb 04, 2013 2:46 pm
by leewroy
Drakkan wrote: I wonder if people are not reading basic statement, where is: Play with new party : ))))
Ah, no way. These heroes are with me in too many adventures that I can't just let them go ;)

Btw, there's a thing I´d like to discuss. In some (few actually) makes sense when the team starts without any gear. But considering your module, by the story, it's not cool start with no gear. If I remember well, the only module where you start with something is pyramid of xafi, and makes sense. How dumb would de an adventurer going to these places naked and with no weapons? :P

But it's not a complain, and it's not for your module only. It's a thing you modders should think of :mrgreen:

Re: [MOD] Eye of the Dragon - RELEASED

Posted: Mon Feb 04, 2013 5:40 pm
by Drakkan
leewroy wrote:
Drakkan wrote: I wonder if people are not reading basic statement, where is: Play with new party : ))))
Ah, no way. These heroes are with me in too many adventures that I can't just let them go ;)

Btw, there's a thing I´d like to discuss. In some (few actually) makes sense when the team starts without any gear. But considering your module, by the story, it's not cool start with no gear. If I remember well, the only module where you start with something is pyramid of xafi, and makes sense. How dumb would de an adventurer going to these places naked and with no weapons? :P

But it's not a complain, and it's not for your module only. It's a thing you modders should think of :mrgreen:
well you are correct of course, but trying to find sense in similar things is quite pointless in my oppinion. I coudl answer you something like - you were robbed during your way to Forest, but it is not mentioned anywhere... etc... :)

Re: [MOD] Eye of the Dragon - RELEASED

Posted: Mon Feb 04, 2013 6:34 pm
by RMariano
Cleric's Barracks.... Pick a lock??

Cleric's Barracks, another demon head wants 3 gems - I find none.

Help plz....

Re: [MOD] Eye of the Dragon - RELEASED

Posted: Mon Feb 04, 2013 6:57 pm
by Drakkan
Cobra82asd wrote:ok finished all underground and cleric barracks, but still something remain uncleared and started doing the door that require water orbs, but i still have some questions:
1) level 1 underground, near level 2 spider entrance, there is a bronze door with a keyhole, cant find the key.
2) always level 1, there is an altar, before entering on the other side of level 2, that ask a valuable sacrifice for a valuable treasure (or something like that), what do i need to put on the altar? (i tried everything but nothing happens).
3) level 4 underground, there is still a door with a keyhole that i cant open (cant find the key), not so much important since i can continue my game, but i would like to know if someone has opened it. (it's a cell door near another door with an altar).
4)clerics barracks, a demon head says "i'm hungry", i give him everything but nothing happen.
5)clerics barracks, another demon head want 3 gems, i found them but i see that 2 of them are required from another demon head to continue the dungeon (but i think i will find other gems later).
6)clerics barracks, there is a hidden switch that opens a cell door, inside there is nothing :|
7)I have found 3 cuitlass, 1 cursed, 1 used, 1stoned. Is it a set that once completed will create an uber cuitlass? If yes, do i need to find something like a forge to complete them? I'm becoming mad i know :|

Btw the skull key in the water was very hard to see :| and about level 2 spiderbitches, holycrap, did you make a spiders respawning? when i came back from level 4 it was full of spiders again! I hate you !

Nice map btw.
hello python79 already answered some, here are brief answers:
1.
SpoilerShow
one of the skeletons in Tobms has the key. You just need look under shiled.
2.
SpoilerShow
you can insert here blue gem, which will spawn green gem in nearby alcove
3.
SpoilerShow
yes this could be opened, but key which fit here also fit in another lock, so you probably used it before. Room behind contain almost the same items.
4. answered by ptyhon
5. yes you will find gems later on
6. thats true :)
7. no issue with cutlass, but I will definitey create some for future version :))

thanks for comment hope you enjoying the level

Re: [MOD] Eye of the Dragon - RELEASED

Posted: Mon Feb 04, 2013 6:59 pm
by Drakkan
RMariano wrote:Cleric's Barracks.... Pick a lock??

Cleric's Barracks, another demon head wants 3 gems - I find none.

Help plz....
for pickingt a lock - just think about with what thief could open a lock and use that item on the lock. You should have it
SpoilerShow
HINT - its a weapon
demon head - this is leading to artifact chamber for best items. Finding all three gems require quite a compplicated process, do not want spoil it, just PM me if you are interested. But you will find some gem later in game.

Re: [MOD] Eye of the Dragon - RELEASED

Posted: Mon Feb 04, 2013 8:51 pm
by Drakkan
Grimfan wrote:This mod is good so far, but perhaps a little too brutal on new characters, particularly if you take the wrong path early. I suppose that's what you get for a non-linear dungeon experience however. ;)

Damn, I missed that skull key in the water. Have to go back and get it if I can (and try to avoid getting eaten in the process). :)

By the way, I like how you used Skugg's great Yuleland set in a full dungeon setting. A fantastic use of the resources.
thanks man and good luck with crawling ! :)