BlueLegion wrote:Your conclusions are what doesn't make sense. The game is what it is. This is not an exploit, but a necessity. The monsters are designed to be generally powerful and if you engage them by mindlessly trading blows you will die and they will dance on your carcass before devouring it. This is deliberate.
If making all 1v1 fights boring and unexciting is deliberate, then it's just a mistake that can be corrected. The devs have not commented on the issue so I wouldn't make statements for them.
This system requires you to be crafty and careful about how to engage enemies and encourages you to find solutions such as freezing them in place, use doors to your advantage, and play your cards wisely, one of them is being more agile than most enemies. The entire game design, including level design, is based around this. This is never going to be changed.
This is what the game is. You don't like it. That is fine. You demand core mechanics to be changed. That is not fine. You are wasting your time and ours in a futile effort.
Solution: Play a different game.
And all of the above will be made even more rewarding by a system that can punish you for a bad move. Some enemy that is so fast you can't always outstrafe it would make the combat system more dynamic and interesting.
No one is demanding core mechanics to be changed. Please read the posts through so you know what you are arguing against. We all want to keep the "combat tetris" in. We all want movement and positioning to matter. What we don't want is cheese tactics that make all single enemies utterly pointless unless you are trapped in a dead end hallway.
It is entirely possible to make 1v1 fights challenging as well as the scenario where you get swarmed by enemies. Right now the 1v1 situations are broken and there's very little anyone can say to argue that.