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Re: Scripting Punishable Failures

Posted: Thu Jun 13, 2013 9:35 am
by VannisMaule
Gave it a shot of my own. Game just seized up, said what it always does when a script error occurs. Maybe somebody else can make it work, but I just abandoned that project. I'm just doing this for my own entertainment, and it quite frankly shouldn't be the system that it is. A user friendly GUI, probably similar in nature to adobe dreamweaver, would make things better, but the dungeon editor is just too much hassle. The only people who can make complex puzzles (And therefore entertaining dungeons) are people with LUI coding experience, it's unfair to people who don't want to learn and entire coding language just to open "ornate_door_3" on a the third press of "button_LMNOP_15_1/2". :(

I've abandoned the hopes of complex (And therefore entertaining) puzzles, and started from scratch on a redundant trial system to open doors. Going through mazes and killing monsters to reach a lever isn't what I'd hoped, I wanted to make a logic puzzle, but since that requires some degree of skill, and the only place to learn it is by browsing a series of videos on youtube, I'm not all that interested. If Komag or SpiderFighter or even Ryeath_Greystalk have a blog, or a website for learning the code in a text-book-manner with an index, basics, or even something that's just better than this history lesson I found on "I'm feeling lucky" with Google : http://lua.gts-stolberg.de/en/index.php

Then I'll maybe be more interested in trying to learn it, but I refuse to browse youtube video after youtube video hoping that what I want explained will even be mentioned.

I'm not ungrateful, I'm happy people tried to help, and like I said, Maybe somebody will use this information and be able to make it work, but I can't, and I'm just doing this as a first-project-ever kind of deal, I probably won't even ever put it out for download, or even get into dungeon making if it's going to require learning a third computer language.

And I do suggest Komag and or SpiderFighter make a blog; their videos are helpful from what I saw, but I don't want to sit and rewind and fast forward through videos all day. They obviously know what they're doing, and I can see they have answered a lot of hard questions on this forum, but I don't have the patience for video walkthroughs.

Thank you everybody for your help! :D But for now I'm going to pursue the construction of a far less complex (and therefore less entertaining) dungeon for my "I'm a beginner, here's my dungeon" project.