Sanctuary of Gorgim: Scripting Help

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Duncan_B
Posts: 31
Joined: Wed Dec 19, 2012 8:43 pm
Location: Santa Cruz, Calif.-- USA

Re: Sanctuary of Gorgim: Scripting Help

Post by Duncan_B »

Duncan_B wrote:The spider killing knife shows up right, but still strikes spiders without killing.
False alarm, spider knife working just fine now! :D
User avatar
Duncan_B
Posts: 31
Joined: Wed Dec 19, 2012 8:43 pm
Location: Santa Cruz, Calif.-- USA

Re: Sanctuary of Gorgim: Scripting Help

Post by Duncan_B »

Apologies for being the squeaky wheel, but I have three things to finish before I can give a first release to Sanctuary of Gorgim that I'm a little stumped on. I'd really like to get them done so I can get my game out by Christmas morning and be included in the Humble Indie Bundle. At the moment the things I need to know are how to print a message that reports a character name (beyond starting a string with it), how to specify the left and right hand only for an onEquipItem hook, and a final torch puzzle which I'll explain.

The torch puzzle is a room with three torch holder objects. There is one for each member of the party. When the player puts a torch in a torch holder, hudPrint "[name of character to whom the tomb belongs] put in the [first/second/third] torch. It (still has fuel or is burnt out)." Any ideas where I might start on it?
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