Monsters and Scripting

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Post Reply
User avatar
Grimwold
Posts: 511
Joined: Thu Sep 13, 2012 11:45 pm
Location: A Dungeon somewhere in the UK

Re: Monsters and Scripting

Post by Grimwold »

Glad it's working now. Yes the clone creates a "new" monster which is an exact duplicate of the original, except that the game is waiting for it to die and triggers the doors to open when it does.
Post Reply

Return to “Modding”