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Re: Food Issues
Posted: Sat May 05, 2012 1:37 am
by Empyrean
Hissssa wrote:If you want to set off Empyrean's tick you should take athletics!
You can take Athletics. Just don't pretend it's not bad.
That 1/16th reduction in your party's food consumption isn't exactly a big deal. Athletics is a placebo for people who suck at math.
Re: Food Issues
Posted: Sat May 05, 2012 10:43 am
by Dhauntyr
The original question has been answered, but I wanted to add one more thing in here (food related)... I would love to see new types of foods incorporated into the game.
How many "fried/baked maggots can you eat?"
Re: Food Issues
Posted: Sat May 05, 2012 11:44 am
by Darklord
Dhauntyr wrote:The original question has been answered, but I wanted to add one more thing in here (food related)... I would love to see new types of foods incorporated into the game.
I have Pie, it's all I need!
Daniel.
Re: Food Issues
Posted: Sat May 05, 2012 12:09 pm
by Encephalon
Darklord wrote:I have Pie, it's all I need!
Daniel.
There could be some new kinds of pie, cleverly hidden and with some small, permanent bonus given to anyone who ate them?
Blueberry pie: +to willpower
Cherry pie: +to vitality
Meat pie: +to strength
Chicken pie: +to dexterity
Just a few brainstormed possible suggestions.
Re: Food Issues
Posted: Sat May 05, 2012 1:09 pm
by Darklord
If no one beats me to it, I will definitely make a pie mod!
Daniel.
Re: Food Issues
Posted: Sat May 05, 2012 1:11 pm
by Encephalon
Darklord wrote:If no one beats me to it, I will definitely make a pie mod!
Daniel.
Should that be called a
Modpie? 
Re: Food Issues
Posted: Sun May 06, 2012 9:34 pm
by Thels
Hissssa wrote:If you want to set off Empyrean's tick you should take athletics! I organized just about everything in my dungeon too and it's all on levels 5 6 and 9 if I recall. I left a set of armor and weapons (with some food and a few torches) for that set of bones... you know.... "just in case".
Athletics is one way to stop worrying about food consumption; if you made a few insect characters that really helps too.
If you are having food problems be wary of some magic items...
as some of them increase food consumption while you wear them
Yeah, I'm wearing one of those. But it seemed to be the worst when I just hit level 5. I actually had more food entering level 6, and I made it a habit to visit a certain hallway, until I had myself a decent reserve.
Re: Food Issues
Posted: Thu May 10, 2012 12:50 am
by Thels
I had troubles again when entering the last 3 levels. I had zero food left and all my characters were starving. I've been running through level 9, but it seems I spent more food hunting the buggers down and kill them than they're worth. Their respawn timer is very slow.
But it turned out not to be a problem at all, because
Level 13 is literally stocked with food, and the creatures there are pretty weak, so even with half AP it wasn't hard to finish them off. After clearing out level 13, I had plenty of food to do the end battle.
Re: Food Issues
Posted: Thu May 10, 2012 2:05 am
by stepsongrapes
Thels wrote:I had troubles again when entering the last 3 levels. I had zero food left and all my characters were starving. I've been running through level 9, but it seems I spent more food hunting the buggers down and kill them than they're worth. Their respawn timer is very slow.
But it turned out not to be a problem at all, because
Level 13 is literally stocked with food, and the creatures there are pretty weak, so even with half AP it wasn't hard to finish them off. After clearing out level 13, I had plenty of food to do the end battle.
Jsut go back to level 6, then. Snail meat, yum.
Re: Food Issues
Posted: Thu May 10, 2012 6:18 am
by Encephalon
stepsongrapes wrote:Jsut go back to level 6, then. Snail meat, yum.
Is snail considered slow-food?