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Re: Seven Crystal Of Arboreria - LoG2 mod - WIP

Posted: Sun Nov 10, 2024 3:25 pm
by Slava
Some holes in the map. I gave an example of only two. In fact, there are many more such moments. Many places where you can jump and find yourself inside a tree. In the cave where we take the essence of fire there are ponds from which you can not get out.
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Go through this rock and through the back side, too.

mt boreai south. This location is totally raw
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Vatica City West. The keyholes consume all the lock picks at once. Must be one.

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At this point the console gave NPC not found Scared 1 and now my group is locked out. What game flag should I use so I can move on?

Bleack forest - is this place closed intentionally?

Re: Seven Crystal Of Arboreria - LoG2 mod - WIP

Posted: Sun Nov 10, 2024 7:09 pm
by Slava
Here comes the first mistake. I got it in a collision with a phoenix in Bleack forest. (Yes, I teleported there using the console).

mod_assets/zim_assets/monsters/firebird.lua:81: attempt to index global 'zim_functions' (a nil value)
stack traceback:
mod_assets/zim_assets/monsters/firebird.lua:81: in function <mod_assets/zim_assets/monsters/firebird.lua:78>
[string "Component.lua"]: in function 'callHook'
[string "Timer.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateComponents'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk

Re: Seven Crystal Of Arboreria - LoG2 mod - WIP

Posted: Sun Nov 10, 2024 7:16 pm
by Zo Kath Ra
Slava wrote: Sun Nov 10, 2024 3:25 pm I couldn't attach the images, I left the links
https://www.grimrock.net/forum/viewtopi ... 02#p126202

Re: Seven Crystal Of Arboreria - LoG2 mod - WIP

Posted: Sun Nov 10, 2024 8:26 pm
by Slava
All in all, I've been able to complete 25 levels so far.
Write whether there are locations after Bleack forest. Because this location is closed. I fought the boss in the nomb of armartious - although the jellyfish just stood there and did not react to me in any way. I found the secret in her location, fought the elementals and freed the prisoners. Is that it?

Re: Seven Crystal Of Arboreria - LoG2 mod - WIP

Posted: Tue Nov 12, 2024 4:09 am
by Eleven Warrior
Slava wrote: Sun Nov 10, 2024 8:26 pm All in all, I've been able to complete 25 levels so far.
Write whether there are locations after Bleack forest. Because this location is closed. I fought the boss in the nomb of armartious - although the jellyfish just stood there and did not react to me in any way. I found the secret in her location, fought the elementals and freed the prisoners. Is that it?
No there are a further 15 levels to complete. Serach for the exits in every map

All the walls have been fixed as you pointed out :) Thxs for the testing.

Re: Seven Crystal Of Arboreria - LoG2 mod - WIP

Posted: Tue Nov 12, 2024 7:43 am
by Slava
Eleven Warrior wrote: Tue Nov 12, 2024 4:09 am No there are a further 15 levels to complete. Serach for the exits in every map
In that case, hint how to open Bleack forest. And what to do with NPC not found Scared 1, which disables party control. Without it I can not continue the passage.

Re: Seven Crystal Of Arboreria - LoG2 mod - WIP

Posted: Sat Nov 16, 2024 8:23 am
by Eleven Warrior
Ok I have fixed everything as you said and it looks good atm. Done alot of fixes in every aspect of the Mod.

Now for the bad news I have to put the Mod File in Dropbox, which means you have to restart the mod. Sorry about that. I'll put the mod update soon.

Re: Seven Crystal Of Arboreria - LoG2 mod - WIP

Posted: Sat Nov 16, 2024 9:41 am
by Slava
Ok, I'm waiting for an update. Bad news is better than no news. :)

Re: Seven Crystal Of Arboreria - LoG2 mod - WIP

Posted: Sun Nov 24, 2024 11:27 pm
by Eleven Warrior
Hi all sorry I'm late, work has been very demanding lol.

Ok I have uploaded the mod today 25/11/2024 and hopefully for the last time. Many things have been fixed so I hope I have seen everything.
It still needs some testing to see what's wrong, so let me know of any problems and I'll fix them asap.

Re: Seven Crystal Of Arboreria - LoG2 mod - WIP

Posted: Sun Dec 01, 2024 5:01 am
by belles
Hello,

Thoroughly enjoying this mod. After a visit to the dwarf mines I have to of my partY "marked for death". I tried a potion of resurrection and a potion of Rejuvination. No luck. any suggestions?