Re: [WIP] Legacy of Lies
Posted: Wed Sep 12, 2018 7:34 am
I was amazed by your LoG 1 Mod and am looking forward very much to this one!
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Nice to hear from ya! Here is some gap filler.... project is actually very much alive.Eleven Warrior wrote: ↑Fri Sep 14, 2018 1:29 pm This project is dead atm mate so sorry ahy
Its sad because Aka was a cool person and took on to much I guess. You can only eat so much in your mouth and it's full so yeah he wanted to do it all but it went ???? I'll let him fill the gaps in here guys sorry.
I will post again soon and discuss my ideas for what direction the project will take from here.... however,
SapientCrow, thankyou sir!sapientCrow wrote: ↑Wed Sep 12, 2018 7:34 am I was amazed by your LoG 1 Mod and am looking forward very much to this one!
I hear your argument re needing to fiddle around constantly with -another- potentially hindering statistic. I am considering changing this statistic as I think it overlaps too much conceptually with a number of the other stats... What do you think? Should I remove it entirely? or alter its definition? Or replace it with a diff stat that isnt such an attention sink...??
Pompidom wrote: ↑Sat Sep 15, 2018 9:17 am Andak's custom spell system broke both Magic of Grimrock and Eternal Recurrence in so many ways that resulted in an immortal Godlike party where everything simply dies by just looking at it, "if" you know what you're doing.
Please don't make the same mistakes. I like custom spells, as long they don't break balance...
A little confusion here - I havent just dumped Andaks spells + system into my mod, but I have cannibalized his coding and repurposed it for my spell system. As aforementioned... 60 - 75 "spells"
Just to clarify - are you talking about the requirements for my spells or Andaks??Pompidom wrote: ↑Sat Sep 15, 2018 9:17 am Until you realize, you have to simply spam every single passive skill to make your party godlike and only use your strongest offensive skill over and over again. Or simply reduce cooldowns to 0 so you have 1 character that can attack so fast that your other 3 characters become dead weight. Most skills acquire a shitload of random skillpoints in various spell/skill classes and traits before you can actually use them.
I got to be honest here, Im going to stop my reply here as I do feel you are catastrophizng - throwing extreme scenarios + descriptions around without really knowing exactly what is and isnt included in the mod. This is partly my fault - I didnt mention that many of images (and inferences made from them) are outdated / changed.Pompidom wrote: ↑Sat Sep 15, 2018 9:17 am ......possibility that your playthrough sucks....... wrong skillpoints/traits.
......So 1 person will have 0 stuns in his/her playthrough getting pummeled to death with every single encounter......
......break the game having a permanent stun skill available cheesing through the entire game.....
.......The spell sounds broken as hell as the number of strikes can become insanely high .........
.......If you haven't taken that specific trait. The skill will be utter shit......
.......broke both Magic of Grimrock and Eternal Recurrence in so many ways ........
.......an immortal Godlike party where everything simply dies by just looking at it........