Your mod is quite awesome. I am enjoying it a lot. Do you think I can reuse my current savegames with the new version or should I keep playing?
well i think that if u keep playing the changes dont happen.
that was the problem. i have that same problem sometimes
i change 2 things that are important so u can try to reuse ur current savegames.
in my opinion u should try on keep playing and return the same spots where u found the problems, if u keep seeing them, save ur game on a different folder and try reuse ur current savegames. if u saw the same problem again, i think the only option was to restart the mod.
Modraneth wrote:well i think that if u keep playing the changes dont happen.
that was the problem. i have that same problem sometimes.
In some cases, it's possible to manually force a change via the console. If your change can be done in console, you can post the commands, and others can try them.
Modraneth wrote:well i think that if u keep playing the changes dont happen.
that was the problem. i have that same problem sometimes.
In some cases, it's possible to manually force a change via the console. If your change can be done in console, you can post the commands, and others can try them.
i make a connection and change some landscape.
so i it cant be done in console i think...
I'm in "Underwater Cave".
x = 14
y = 16
facing = 0
elevation = 0
level = 14
How do I leave this area?
SpoilerShow
I've killed the rat/warg duo, but nothing happened. I can't find any secret buttons anywhere. The automap shows a ladder at 7/13, but it's not underwater.
edit:
lol, you put the ladder in the wrong place. It's floating 1 tile above where it should be (underwater).
Last edited by Zo Kath Ra on Mon Sep 21, 2015 6:01 pm, edited 1 time in total.
How do I leave this area?
x = 3
y = 6
facing = 0
elevation = 0
level = 14
SpoilerShow
The automap shows an openable wall at 1/10, but I haven't found any secret buttons in this area. And there's no ladder for getting back into the level's other areas.
for each in party.map:entitiesAt(14,16) do
if string.find( each.name, "ladder") then
each:setPosition(each.x, each.y, each.facing, each.elevation -1, each.level)
end
end
i'm sorry, when i tested it the first time i dont have found that mistakes.
i had focus greatly in making the map and then i dont saw big mistakes/issues that i had made.
im really sorry for that, and i hope that u wont stop believe in my work.