Isle of Gunger

Are you looking for fun Custom Dungeons that you could play or do you want to share your mod with others? Then this forum is for you!
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Modraneth
Posts: 95
Joined: Thu Aug 27, 2015 8:27 pm
Location: Portugal

Re: Isle of Gunger

Post by Modraneth »

eLPuSHeR wrote:No worries Modraneth.

Your mod is quite awesome. I am enjoying it a lot. Do you think I can reuse my current savegames with the new version or should I keep playing?
well i think that if u keep playing the changes dont happen.
that was the problem. i have that same problem sometimes
i change 2 things that are important so u can try to reuse ur current savegames.

in my opinion u should try on keep playing and return the same spots where u found the problems, if u keep seeing them, save ur game on a different folder and try reuse ur current savegames. if u saw the same problem again, i think the only option was to restart the mod.
Mods:
Isle of Gunger
The Bloody Path Dropped
A World of Power work in progress
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Isaac
Posts: 3191
Joined: Fri Mar 02, 2012 10:02 pm

Re: Isle of Gunger

Post by Isaac »

Modraneth wrote:well i think that if u keep playing the changes dont happen.
that was the problem. i have that same problem sometimes.
In some cases, it's possible to manually force a change via the console. If your change can be done in console, you can post the commands, and others can try them.
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Modraneth
Posts: 95
Joined: Thu Aug 27, 2015 8:27 pm
Location: Portugal

Re: Isle of Gunger

Post by Modraneth »

Isaac wrote:
Modraneth wrote:well i think that if u keep playing the changes dont happen.
that was the problem. i have that same problem sometimes.
In some cases, it's possible to manually force a change via the console. If your change can be done in console, you can post the commands, and others can try them.
i make a connection and change some landscape.
so i it cant be done in console i think...
Mods:
Isle of Gunger
The Bloody Path Dropped
A World of Power work in progress
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Zo Kath Ra
Posts: 944
Joined: Sat Apr 21, 2012 9:57 am
Location: Germany

Re: Isle of Gunger

Post by Zo Kath Ra »

I'm in "Underwater Cave".
x = 14
y = 16
facing = 0
elevation = 0
level = 14

How do I leave this area?
SpoilerShow
I've killed the rat/warg duo, but nothing happened. I can't find any secret buttons anywhere. The automap shows a ladder at 7/13, but it's not underwater.
edit:
lol, you put the ladder in the wrong place. It's floating 1 tile above where it should be (underwater).
Last edited by Zo Kath Ra on Mon Sep 21, 2015 6:01 pm, edited 1 time in total.
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Zo Kath Ra
Posts: 944
Joined: Sat Apr 21, 2012 9:57 am
Location: Germany

Re: Isle of Gunger

Post by Zo Kath Ra »

How do I leave this area?
x = 3
y = 6
facing = 0
elevation = 0
level = 14
SpoilerShow
The automap shows an openable wall at 1/10, but I haven't found any secret buttons in this area. And there's no ladder for getting back into the level's other areas.
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Isaac
Posts: 3191
Joined: Fri Mar 02, 2012 10:02 pm

Re: Isle of Gunger

Post by Isaac »

Zo Kath Ra wrote:I'm in "Underwater Cave".
x = 14
y = 16
facing = 0
elevation = 0
level = 14

How do I leave this area?
lol, you put the ladder in the wrong place. It's floating 1 tile above where it should be (underwater).
You can try pasting this into the console:

Code: Select all

for each in party.map:entitiesAt(14,16) do 
	if string.find( each.name, "ladder") then 
		each:setPosition(each.x, each.y, each.facing, each.elevation -1, each.level)	
	end 
end 
eLPuSHeR
Posts: 676
Joined: Tue Jan 08, 2013 7:42 pm

Re: Isle of Gunger

Post by eLPuSHeR »

So far it seems this module has got a few one-way no-way-out areas. So I advise everyone to save a lot and on different slots.
Intel i7 5960X
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Modraneth
Posts: 95
Joined: Thu Aug 27, 2015 8:27 pm
Location: Portugal

Re: Isle of Gunger

Post by Modraneth »

i'm sorry, when i tested it the first time i dont have found that mistakes.
i had focus greatly in making the map and then i dont saw big mistakes/issues that i had made.

im really sorry for that, and i hope that u wont stop believe in my work.

i had release a 1.2 version
http://www.nexusmods.com/legendofgrimro ... 3D55&pUp=1

i had checked again the contend and corrected everything i found

again, im sorry for my mistakes, and i hope that u dont stop believe in my work
i want to improve and im thankful for all your feedback
Mods:
Isle of Gunger
The Bloody Path Dropped
A World of Power work in progress
User avatar
Modraneth
Posts: 95
Joined: Thu Aug 27, 2015 8:27 pm
Location: Portugal

Re: Isle of Gunger

Post by Modraneth »

i want so ask. so far what do u think about the mod?
the mistakes i had made, make me think that the mod wasent good...
Mods:
Isle of Gunger
The Bloody Path Dropped
A World of Power work in progress
eLPuSHeR
Posts: 676
Joined: Tue Jan 08, 2013 7:42 pm

Re: Isle of Gunger

Post by eLPuSHeR »

No. Your module is quite good. If I am getting stuck, it is probably my fault.

And talking about getting stuck...

Could use some help here.

http://imgur.com/u8rXFP3
SpoilerShow
How do you open the room on the left?. More specifically, I need the water essence.
Intel i7 5960X
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)
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