minmay wrote:I'm also really curious what reasonable features Azel thinks could possibly be added to the editor itself that would help with this, lol.
You, moreso than me, could easily create a full feature request that would make Modding life easier. But I assume you haven't done that yet because if that happened... well hell, you wouldn't have many justifiable reasons to doodoo on our heads

My tiny list would include:
1) A thin wall that has collision and Minimal Save state options would be a good start. Right now users have to use something like a Tomb Door with the Model disabled. The problem is that the door is set to a Save State of False by default, leading to memory issues - and the biggest reason you walk around the forum waving your Boom Stick. The best suggestion you had was that people clone a Door, remove the Model, and define the Minimal Save state (set to true). The Dungeon Editor should allow us to do that via the GUI. Having to resort to playing with Script files for something this tedious yet highly critical for the 32-bit limitation is absurd.
2) The Editor could also use a checkbox next to each and every asset that allows Minimal Save State to be added/removed.
3) A Garbage Collector to destroy objects that are falling/flying through space (eg, spells cast out in to open waters)
4) The ability to Clone an object, attach any of the full list of default Classes and their associated properties.
5) A Memory Manager: Run-Time stats for a level, a display of all Timers being executed at any given time, Frame Rate, and the amount of memory used by assets with a Save State, without a Save State, and the impact to gameplay (both FPS and Memory) during script execution. Scripts that spawn Assets impact performance, especially if the spawned assets are custom assets. Giving Modders the ability to see how their assets are impacting performance is invaluable.
Just those 5 would make my Modding life a bit more enjoyable, and potentially empower the beginner/novice Grimrock Modder just enough to release their creations without major gameplay flaws.
So us mere mortals will have some time to fumble through the rubble in our painful journey to become better Modders? Should be interesting. Enjoy your break; and thanks for the flaming swordminmay wrote:But if it makes you all feel better this was going to be my last substantial post for a long time anyway (probably until my next mod release),
