Dungeon Editor

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billb52

Dungeon Editor

Post by billb52 »

Could an UNDO feature in the edit section of the dungeon editor be implemented in a future upgrade
as I do not know how many times I have accidently deleted a script or entered something wrong!
I think this would be invaluable.
DrVooDoo
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Re: Dungeon Editor

Post by DrVooDoo »

%)
You craete object, add to map, delete him from objects list, and can`t edit your map? Did I get it right?
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THOM
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Re: Dungeon Editor

Post by THOM »

billb52 means: if you remove an object from you map in the editor you can't undo that by using CTR-Z or something like that...
THOM formaly known as tschrage
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DrVooDoo
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Joined: Fri Dec 21, 2012 10:49 pm

Re: Dungeon Editor

Post by DrVooDoo »

Can open file dungeon.lua in mod_assets\scripts like text, and delete objects by your hands.
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THOM
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Re: Dungeon Editor

Post by THOM »

Of course you can do that - if you know exactly, what you are doing. One can easily kill a mod file this way...

(And this still doesn't help, that there is no undo-function in the editor...)
THOM formaly known as tschrage
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Isaac
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Re: Dungeon Editor

Post by Isaac »

DrVooDoo wrote:%)
You craete object, add to map, delete him from objects list, and can`t edit your map? Did I get it right?
The problem is that you can delete a [working] script and not realize it. That can be an enormous loss if you don't catch it before saving.
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