some ceiling

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DrVooDoo
Posts: 17
Joined: Fri Dec 21, 2012 10:49 pm

some ceiling

Post by DrVooDoo »

When i set ceiling on floor can`t create one more.
Like this. How i can fix it? It`s possible?
Image
GoldenShadowGS
Posts: 168
Joined: Thu Oct 30, 2014 1:56 am

Re: some ceiling

Post by GoldenShadowGS »

I'm not sure what you are asking, exactly. Ceilings need to always be 1 elevation higher than floors. If you want a drop off from a higher elevation to a low elevation, the lower elevation's ceiling needs to be higher than the upper elevation's floor too.
DrVooDoo
Posts: 17
Joined: Fri Dec 21, 2012 10:49 pm

Re: some ceiling

Post by DrVooDoo »

i want make more then one seiling at square. When i create ceiling above seiling, one of them vanishes.
It possible to fix?
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THOM
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Re: some ceiling

Post by THOM »

I think its not possible.

If you want a level between Ceiling and ground you have to work with single floor/ceiling tiles.
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Dunkler
Posts: 73
Joined: Thu Jul 10, 2014 3:20 pm

Re: some ceiling

Post by Dunkler »

What you want to do is difinately possible because i created similar things in my mod.

if you want to have a room above another room you have to

1. Create a normal room with tiles. For example floor 0 and ceiling at 3 (you need at least 0-3 to create 1 height between the 2 rooms)

2. Set your invisible platforms+floors for the upper room at height 2.

3. Set your ceiling for the lower room at height 1.

What will happen now is what you described. The visual ceiling for the upper room will disapear.

To fix this just add another ceiling at height 3 and you are done.
DrVooDoo
Posts: 17
Joined: Fri Dec 21, 2012 10:49 pm

Re: some ceiling

Post by DrVooDoo »

The last ceiling (or downer) is vanishing. I got out of this problem with bridge. But in dungeon tiles looks ridiculously.
Batty
Posts: 509
Joined: Sun Apr 15, 2012 7:04 pm

Re: some ceiling

Post by Batty »

When you place multiple ceilings on the same tile, they all try to replace one another. You should have one true ceiling (at the top), the rest false (below), make a simple ceiling object:

Code: Select all

defineObject{
   name = "ceiling_false",
   baseObject = "dungeon_ceiling",
   replacesCeiling = false
}
Now you can place as many as you want in the same tile. Not sure if the ceiling variations will still work though...
DrVooDoo
Posts: 17
Joined: Fri Dec 21, 2012 10:49 pm

Re: some ceiling

Post by DrVooDoo »

Thanks, this is what i want. But more one simple question.
How add object? Create srcript_enity? Or something else?

ps i understood as it to make, no more question
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msyblade
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Re: some ceiling

Post by msyblade »

Once you add Batty's script to the objects.lua file, it will appear in the editor, just like any other object.
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David Ward
Posts: 103
Joined: Wed Jan 07, 2015 11:44 pm
Location: Vancouver, BC, Canada

Re: some ceiling

Post by David Ward »

Thanks DrVooDoo Batty! I was looking for a solution to this very issue recently - lo and behold, there's a forum post about it, simple and quick. Cheers!
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