Editor Tutorials on YouTube - part 13 is out

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minmay
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Re: Editor Tutorials on YouTube - part 13 is out

Post by minmay » Mon Mar 09, 2015 12:54 am

I notice you spent a lot of time on weight painting rigid objects in that video. You (or other readers) might find the info in this thread to be useful: there are a couple of easy ways to "fill" vertex groups with one weight in Blender.
Grimrock 1 dungeon
Grimrock 2 resources
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Aisuu
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Re: Editor Tutorials on YouTube - part 13 is out

Post by Aisuu » Mon Mar 09, 2015 10:24 am

Thank you Skuggasveinn for this awesome tutorial ;)

A100N
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Re: Editor Tutorials on YouTube - part 13 is out

Post by A100N » Mon Mar 09, 2015 5:16 pm

Hi all...
please help
I have 3 altars and 3 gems (red, blue, green) - who wants to write a script to open the door if the gems will be situated on the respective altars, but I'm in the "weak" and no department :(
red_altar need red_gem
blue_altar need blue_gem
green_altar need green_gem

then the doors need to be opened.
...
Unfortunately, what I did not do nothing happens, or I have a bug in the script :(
I am ashamed of my ruler paste this script ....

Can I count on help ?. Advance thank you very much.
I'm sorry, I use a translator :(
greetings A100N

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THOM
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Re: Editor Tutorials on YouTube - part 13 is out

Post by THOM » Mon Mar 09, 2015 5:28 pm

Have a look at the opneing post and there at the entrance on "alcove puzzle" - maybe that gives some inspiration. Or post your script...
THOM formaly known as tschrage
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A100N
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Joined: Sun Oct 19, 2014 1:53 pm

Re: Editor Tutorials on YouTube - part 13 is out

Post by A100N » Mon Mar 09, 2015 6:31 pm

I check this ALCOVE tutorial. works fine if use dungeon alcove tiles, but if use ALTAR, this script not work:(

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Skuggasveinn
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Re: Editor Tutorials on YouTube - part 13 is out

Post by Skuggasveinn » Mon Mar 09, 2015 11:47 pm

Hi A100N

Please have a look at this test dungeon within the editor.
http://www.zorglubb.net/grimrock/dropzo ... hamber.zip

It has the following puzzles.

Place a green gem on a pressure plate to open a door.
Place a green and a red gem inside an alcove to open a door
Use shovel to dig up treasure.
Place a sword on a alter to open a door.
Remove a torch from a torch holder to open a door (and then place it in another holder the triggers a teleporter)
Place a blue, red and a green gem on 3 separate altars that will destroy the gems, when that's done a door will open.

hope that gets you in the right direction.

kind regards.
Skuggasveinn.
Link to all my LoG 2 assets on Nexus.
Link to all my LoG 1 assets on Nexus.

A100N
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Re: Editor Tutorials on YouTube - part 13 is out

Post by A100N » Tue Mar 10, 2015 12:05 am

Skuggasveinn

Thank you very much for your help, and once again I apologize for the inconvenience!

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Skuggasveinn
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Re: Editor Tutorials on YouTube - part 13 is out

Post by Skuggasveinn » Tue Mar 10, 2015 1:23 am

Nothing to apologize for, its never a trouble or inconvenience, and when people are learning something new, then there are no stupid questions.
So feel free to ask.

kind regards.
Skuggasveinn.
Link to all my LoG 2 assets on Nexus.
Link to all my LoG 1 assets on Nexus.

A100N
Posts: 15
Joined: Sun Oct 19, 2014 1:53 pm

Re: Editor Tutorials on YouTube - part 13 is out

Post by A100N » Wed Mar 11, 2015 8:22 pm

Hello.
I have a question.
Is it possible to somehow change in the file [monsters.lua] or somewhere else size specific monster?
----
I created (small_crab) but do not know how to reduce its size by 50%
there is no script for some type of ...
height = 50%, or 0.5
width ^^

minmay
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Re: Editor Tutorials on YouTube - part 13 is out

Post by minmay » Wed Mar 11, 2015 8:26 pm

You need to change the actual model file to do that.
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.

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