Mystery Topic Revealed: Glögg Session Part 3!

Ask for help about creating mods and scripts for Grimrock 2 or share your tips, scripts, tools and assets with other modders here. Warning: forum contains spoilers!
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Isaac
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Re: Mystery Topic Revealed: Glögg Session Part 3!

Post by Isaac » Wed Feb 25, 2015 5:22 pm

petri wrote:Ok, I'm out of Glögg, and I think I've done enough damage to the code base, so I think it's time to stop now. :) Thank you everybody for participating! This was great fun!

The changes will be soon pushed to a Steam beta branch. Once they are fully tested and we can be sure that no new bugs have been introduced to the main campaign we can release the final version.

Cheers!
A great thread of quick and interesting new changes. Thanks so much for these.
(Tomorrow, I might get to use some of them. :) )

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Skuggasveinn
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Re: Mystery Topic Revealed: Glögg Session Part 3!

Post by Skuggasveinn » Wed Feb 25, 2015 5:49 pm

Great job Petri, thanks for taking the time.
Link to all my LoG 2 assets on Nexus.
Link to all my LoG 1 assets on Nexus.

Zo Kath Ra
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Re: Mystery Topic Revealed: Glögg Session Part 3!

Post by Zo Kath Ra » Wed Feb 25, 2015 5:59 pm

petri wrote:Ok, I'm out of Glögg, and I think I've done enough damage to the code base, so I think it's time to stop now. :) Thank you everybody for participating! This was great fun!

The changes will be soon pushed to a Steam beta branch. Once they are fully tested and we can be sure that no new bugs have been introduced to the main campaign we can release the final version.

Cheers!
Damn, I'm too late (was at work all day)
I wanted to ask for an "onUseTeleporter" hook (to be used in conjunction with "party.gravity:setFallingSpeed()"), so that I can script this:
viewtopic.php?f=22&t=9564

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petri
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Re: Mystery Topic Revealed: Glögg Session Part 3!

Post by petri » Wed Feb 25, 2015 6:21 pm

Thanks guys! The beta build is now available on Steam. Have fun modding!

viewtopic.php?f=18&t=9578

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Komag
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Re: Mystery Topic Revealed: Glögg Session Part 3!

Post by Komag » Wed Feb 25, 2015 6:23 pm

Thanks for this - I have been busy with a different project for a few months, but seeing stuff like this reminds me of who you guys really are 8-)
Finished Dungeons - complete mods to play

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petri
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Re: Mystery Topic Revealed: Glögg Session Part 3!

Post by petri » Wed Feb 25, 2015 6:26 pm

Thanks Komag! :-)

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JohnWordsworth
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Re: Mystery Topic Revealed: Glögg Session Part 3!

Post by JohnWordsworth » Wed Feb 25, 2015 6:45 pm

Looking forward to the weekend already when I can dive in properly to the Beta :). Just wish I had a bunch more time to sink into modding etc!
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.

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JohnWordsworth
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Re: Mystery Topic Revealed: Glögg Session Part 3!

Post by JohnWordsworth » Wed Feb 25, 2015 6:46 pm

Oh, and thanks for being awesome @petri / Almost Human!
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.

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JKos
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Re: Mystery Topic Revealed: Glögg Session Part 3!

Post by JKos » Wed Feb 25, 2015 7:01 pm

That was great Glögg session, thanks Petri. I updated these to community docs:
https://github.com/JKos/log2doc/wiki

They are marked with Beta 2.2.x comment.
- LoG Framework 2http://sites.google.com/site/jkoslog2 Define hooks in runtime by entity.name or entity.id + multiple hooks support.
- cloneObject viewtopic.php?f=22&t=8450

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petri
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Re: Mystery Topic Revealed: Glögg Session Part 3!

Post by petri » Wed Feb 25, 2015 7:02 pm

Thanks man for updating the wiki so quickly! :)

EDIT: defineCondition() seems to be missing from wiki.

EDIT2: also list of gui items for drawGuiItem is probably useful to document. See earlier in this thread.

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