Just finished up this dungeon as well as "The Master Key"
I really had a great time playing both of them. Especially this one as it had a ton of new assets and had the same brilliant design style of the first.
It is fantastic that you use a lot of invisible plates where other areas open up and are triggered after traveling on certain floors. It adds incentive to really go back and explore.
I also like how you use secrets but do not register them with the ding and as a statistic and only have the treasures to be found.
Those secrets definitely improve the party strength so they are great to find as one progresses through the Dungeon itself.
I really loved the new music on about every floor. I am an audiophile and I love ambient music so all your selections made me feel so relaxed and immersed.
Thanks again for creating this and I hope to see even more from you if you are still around for LoG2.
One thing I would ask and this is for all modders really and that is to give us a list of secrets/treasures per level. I do not need spoilers or how to get to them just a total count per level so I can search those floors I missed some.
I ended Chaos Key with 21/22 treasures and the full set of Black and Golden armor. Due to the fact that areas respawn and there are other Dungeons to play I do not want to go back and check every corner just for one treasure.
Luckily I see you posted the source file. Thanks for that.
Again Great atmosphere, Great feeling of exploration and growing in power by finding secrets. A lengthy (challenging dungeon) especially on hard mode starting with a new party which I did. Great music. Oh and thanks for the room with teleporters being colored. It gets a little nerve wracking doing the single colored teleporters and having to map them to letters and compass directions. Instead I could just map it to colors.