There are dozens of unused icons it seems. I just typed in some random numbers and got a whole bunch of icons for my experimental trait (some of the icons are very interesting looking).Drakkan wrote:as for the traits icons - where are they stored, how many of them is now and how can i define my own ? (I suppose it will be similar to item gfx atlas ? If yes, are the some rules to keep for the icons ? (size if the picture, format...)
1. I think you mean the lod system? The system is pretty much automatic. It assumes that the model has two meshes lod0_mesh and lod1_mesh. Lod0 is high detail, lod1 is low detail.Phitt wrote:Thank you!
I have a few questions:
1. How does 'dissolve' work? Are there several nodes/bones on a model that get removed one by one or is there some kind of lowpoly lod model inside the model file?
2. How can I define a new pullchain for a door? I looked at the base doors and at the regular doors, but I couldn't find any option to change them so far.
3. How do the occluders work? I assume they're just some kind of black/empty planes behind/inside the model with a special material (?) that enable occlusion culling?
Code: Select all
defineCharClass{
name = "alchemist",
uiName = "Alchemist",
traits = { "firearm_expert" },
optionalTraits = 2,
}