Sorry, I don't get it :-/minmay wrote:You can load the original dungeon in the editor by changing the dungeonFolder in a .dungeon_editor file to "assets/dungeons/grimrock2".
With an init.lua and dungeon.lua you can make actual modifications and export them, but I don't know if we are allowed to distribute said init.lua and dungeon.lua, so I won't upload them.
>> by changing the dungeonFolder in a .dungeon_editor file to "assets/dungeons/grimrock2".
- Where is this dungeonFolder? I only have the folder "Dungeons"
- When I change a folder name to .dungeon_editor at the end I can't open it in the editor, it will just switch into that folder (standard windows behavior)
- There is no path assets/dungeons/grimrock2 in my installation. Do I need to create that and what files do I need to put in there?
Kind regards,
Joerg