Editor Tutorials on YouTube - part 14 is out
Re: Editor Tutorials on YouTube - part 12 is out
Wonderful work Skuggs (as always), but you didn't include the gfxAtlas or textures for the bow.
Re: Editor Tutorials on YouTube - part 12 is out
Outstanding results on tutorial 11. Very much enjoyed all of them, though. Thanks again (x3). =)
- Skuggasveinn
- Posts: 561
- Joined: Wed Sep 26, 2012 5:28 pm
Re: Editor Tutorials on YouTube - part 12 is out
ups !! that was an oversight on my part, the zip file has been updated to include the gfxatlas image.Grimfan wrote:Wonderful work Skuggs (as always), but you didn't include the gfxAtlas or textures for the bow.
Sorry about that.
Skuggasveinn.
Re: Editor Tutorials on YouTube - part 12 is out
Regarding automap tiles in part 11, you could try using Map:setAutomapTile() to dynamically update the automap tile when the wall is destroyed.
Re: Editor Tutorials on YouTube - part 12 is out
There's two things that you didin't talk about in the alcove puzzles video, that are essential for alcove puzzles:
1. How to spawn items to the alcove / remove items from the alcove
2. How to correctly count the amount of, for example, rocks in the alcove, when some of them could be in a stack
I'm trying to do an alcove puzzle now, and would like to know how to do these two. Thanks!
Oh, and the new videos are awesome.
1. How to spawn items to the alcove / remove items from the alcove
2. How to correctly count the amount of, for example, rocks in the alcove, when some of them could be in a stack
I'm trying to do an alcove puzzle now, and would like to know how to do these two. Thanks!
Oh, and the new videos are awesome.
- Dhomochevsky
- Posts: 88
- Joined: Sat Feb 16, 2013 11:18 pm
- Location: Spain
Re: Editor Tutorials on YouTube - part 12 is out
Sorry for my english. I subscribed on your channel few days ago, absolutely amazing tutorials. For me this videos are really useful because i'm not the best doing mods and scripts
You do that videos easy and clear and probably i'm going to use some of your hints to make things on my future mods.
My idea was congratulate you for your job some days ago but i can't do until today because i'm too busy with different things. Thanks for all job you do
You do that videos easy and clear and probably i'm going to use some of your hints to make things on my future mods.
My idea was congratulate you for your job some days ago but i can't do until today because i'm too busy with different things. Thanks for all job you do
My LOG mods:
The Voice
Remember of Treihadwyl (Bloodwych 8 bits Remake)
My LOG 2 mods:
One room on RRR3 project
The Voice
Remember of Treihadwyl (Bloodwych 8 bits Remake)
My LOG 2 mods:
One room on RRR3 project
Re: Editor Tutorials on YouTube - part 12 is out
Interesting. But is is posible to add a new item using the original model and sprite?
Re: Editor Tutorials on YouTube - part 12 is out
Okay. Quick researching actually helped me to get a grasp on how it's done. But still lot's of guessing, heh (:
- Skuggasveinn
- Posts: 561
- Joined: Wed Sep 26, 2012 5:28 pm
Re: Editor Tutorials on YouTube - part 12 is out
you can do this
That will use the long_sword as a base, but when you define a class (in this case class="Item") you overwrite the whole class, so in the code above the item class is missing the weight, they gfxAtlas index and everything else in the Item Class, but it has the other classes intact.
So the guessing part is limited to the class your are overwriting.
Skuggasveinn.
Code: Select all
defineObject{
name = "longersword",
baseObject = "long_sword",
components = {
{
class ="Item",
uiName = "Longersword",
description = "exactly like a longsword but just a tiny bit longer."
},
}
}
So the guessing part is limited to the class your are overwriting.
Skuggasveinn.
-
- Posts: 168
- Joined: Thu Oct 30, 2014 1:56 am
Re: Editor Tutorials on YouTube - part 12 is out
Code: Select all
for v,i in alcove:contents() do