Firearms Testing Range!

Are you looking for fun Custom Dungeons that you could play or do you want to share your mod with others? Then this forum is for you!
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TheLegendaryNarwhal
Posts: 12
Joined: Sat Oct 25, 2014 3:26 pm

Firearms Testing Range!

Post by TheLegendaryNarwhal »

This is a firearms testing range that I built in the dungeon editor for the purpose of allowing you to test all the firearms in the game in a safe environment. First thing I've ever done on the workshop so any and all feedback is appreciated. I am working on a spell version of this so be on the lookout for that soon too!

Link: http://steamcommunity.com/sharedfiles/f ... =331163390
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KadoDragon
Posts: 34
Joined: Sat Oct 18, 2014 3:54 am

Re: Firearms Testing Range!

Post by KadoDragon »

I want to download this, but I don't have the steam version. Do you have a non-steam download for it?
TheLegendaryNarwhal
Posts: 12
Joined: Sat Oct 25, 2014 3:26 pm

Re: Firearms Testing Range!

Post by TheLegendaryNarwhal »

I'm not sure how to do that since I haven't needed to before but if you know how then let me know and I'll do it for sure. I'll look into it in my spare time anyway.
Faerghail
Posts: 72
Joined: Tue Mar 27, 2012 8:49 pm

Re: Firearms Testing Range!

Post by Faerghail »

You have to upload the .dat file which is in c:\users\<name>\my documents\Legend of Grimrock 2\dungeons\

you can upload it on the Grimrock 2 Nexus for example

http://www.nexusmods.com/legendofgrimrock2/mods/3/?
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Jirodyne
Posts: 211
Joined: Sat Jul 21, 2012 6:07 am

Re: Firearms Testing Range!

Post by Jirodyne »

TheLegendaryNarwhal wrote:This is a firearms testing range that I built in the dungeon editor for the purpose of allowing you to test all the firearms in the game in a safe environment. First thing I've ever done on the workshop so any and all feedback is appreciated. I am working on a spell version of this so be on the lookout for that soon too!

Link: http://steamcommunity.com/sharedfiles/f ... =331163390
Umm... Can I ask why? No offence or anything, but I can understand magic testing. To Memorize all the rune combos needed for the spells, and to see all the spells in the game... But what is the point of seeing... like what 3 different weapons? A Pistol, and a Pistol you have to reload. A rifle, and the cannon... They work just like bows and crossbows and slings, only they don't get the ammo back... It is really so complicated and new someone has to do into a testing range to figure out how to click on them?
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