Is it possible to script triggers on a timer in real-time seconds?
Or is it possible to accurately measure/divide the timer asset's 'timerintervals' into real-time seconds? the timer assets in the editor seem to be about 0.3 to 0.4 of a second each and i can't successfully time a load of scripts to play out at near-precisely timed intervals (timed to music)
What script would i need to write to, for example.
start a separate script at 10 seconds after the party steps onto a floor trigger
start a separate script at 30 seconds after
start a separate script at 32 seconds after
start a separate script at 34 seconds after
start a separate script at 36 seconds after
start a separate script at 70 seconds after
etc and so forth
this is going to go on for 6-7 minutes of activating trap sequences and spawning in enemies in-case the party is too slow to defeat the boss quickly, who will be teleported in at 70 seconds.