Spawning an entity
Spawning an entity
Hi ,
What is the correct solution to spawn an entity ? in the exemple i would like to spawn a deamon head on a wall with name "head1"
I know i have to enter the coordonates ,the height, the facing ... what else ?
spawn("daemon_head",14,19,-1,1,"head1")
Thx
What is the correct solution to spawn an entity ? in the exemple i would like to spawn a deamon head on a wall with name "head1"
I know i have to enter the coordonates ,the height, the facing ... what else ?
spawn("daemon_head",14,19,-1,1,"head1")
Thx
Re: Spawning an entity
and what is the order plz ?
- Skuggasveinn
- Posts: 561
- Joined: Wed Sep 26, 2012 5:28 pm
Re: Spawning an entity
Code: Select all
spawn("torch", 8, 15, 16, 1, 0,"DazUberTorch")
spawn("asset", X, Y, Facing, Elevation, "name")
8 is the level, in the order that they are listed in your dungeon editor, the top most level being 1 and then going 2,3,4 as they descend down (don't mix this up with coordinates the tell the game how your levels and the minimap interact)
15 is the X
16 is the Y
1 is the facing (from 0 to 3 )
0 is the elevation
and then comes the name (and that's optional if you never need to call this again.)
Re: Spawning an entity
Super ! Thank you very much
Re: Spawning an entity
Hey guys.
i have a question:). Its pretty the same but i just want to know how to let things "Despawn".
But for the editor Despawn is a nil value .
Thanks
i have a question:). Its pretty the same but i just want to know how to let things "Despawn".
But for the editor Despawn is a nil value .
Thanks
Re: Spawning an entity
Use Destroy(). In my example if i want to destroy my entity i use
head1:destroy()
for a monster , use kill()
head1:destroy()
for a monster , use kill()
Re: Spawning an entity
Instead of fiddling with the coordinates, an easier way is to use an existing entity as an anchor, like this:
Works with any entity.
Another trick is to use the script as the anchor:
Code: Select all
pressure_plate_1:spawn("bread")
Another trick is to use the script as the anchor:
Code: Select all
self.go:spawn("bread")
Re: Spawning an entity
oh that's great , thanks for this trick
what "Anchor" can i use for a spawn on a wall ?
what "Anchor" can i use for a spawn on a wall ?