You guys are so mean!!

"Let's just reveal the races and classes - oh, but this one thing! You have to wait!"

-50% chance of getting a body part injured
firearms have 50% less chance to malfunction
When dual wielding they suffer only 25% penalty
All rather interesting.The classes give the characters a starting point and nudge towards a path without forcing it upon them. Every class can advance in the 16 available skills as they like. For example, nothing is stopping your Fighter to learn some magic as long as you advance your Fighter in the spell casting skills.
Agreed. Great to have variety!diceman wrote:But Kudos to the designers, apparently they tried to do something different here: no Orcs, no Elves, no Gnomes or Gnolls. Instead we got Minotaurs, Insectoids, Lizardmen and Ratlings.