...And still they added extra UI because of one customer. If something is marginal then that! Sure, I doubt it didn't take long to do it, but now we're talking about hundreds and hundreds of potential customers here. Even if it takes 100x more time than adding few UI arrows then it would still be worth it.Curunir wrote:The percentage is actually much higher but it's not in a crippling form that would not allow you to even look at the moving picture of a spider on a 2D screen. Heck, I am intensely disgusted by spiders but when I see one, I just squash it.
Surely, you understand that the people with arachnophobia crippling enough to prevent them from playing the game probably comprise less than 1% of the customer base for Grimrock 2?
Likewise, you understand that development time could be devoted to things that would appeal to more people.
This is without saying that spiders are an RPG staple and walking into an RPG you should expect to find them, much like when you walk into a first person shooter you should expect blood and may want to stay away if you're severely hemophobic. I'm not trying to invalidate your problem, I'm just trying to help you see how marginal it is. An equal number of people may have an issue with any other type of enemy - does this mean AH should replace those too?
Oh, and phobia != disgusted by something...