The One Room Round Robin 2 [Help] [Secrets Guide released]

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Dr.Disaster
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Re: The One Room Round Robin 2 [Help]

Post by Dr.Disaster »

The cube wrote:
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Autosaved myself to xanathar's (one with nothing) room, and i have no idea how to complete it. seriously this one is impossible!
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Ain't "one with nothing" Diarmuid's room? His room is a salut to Portal, LoG enhanced of course 8-)
In the rare case you did not play Portal, this should help: http://store.steampowered.com/app/400
The cube wrote:
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In elisabeth greystalk's room, i can't find the two keys. the small secret button under the lamp does nothing?
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The one right at the spot you enter the room? I might remember this one wrong but in case the room is not finished it provides an emergency exit.
The cube wrote:
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In the flesh-eating ogre room, after running around for some time, i have no idea what to do now. the mind control scroll does not do anything anymore apparently.
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Tough one, running around, chased by an ogre you can't scratch .. perhaps something else can?
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The cube
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Re: The One Room Round Robin 2 [Help]

Post by The cube »

I have played portal, both 1 and 2. it is just, that i can not get the blue portal gun from upstairs.
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Dr.Disaster
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Re: The One Room Round Robin 2 [Help]

Post by Dr.Disaster »

The cube wrote:I have played portal, both 1 and 2. it is just, that i can not get the blue portal gun from upstairs.
oh now that's rather easy; like the press of a button.
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boyflea
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Re: The One Room Round Robin 2 [Help]

Post by boyflea »

...
boyflea wrote:Skuggasveinn -
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have the mixed item, now what?
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Use it in case you need it. Beside that: look carefully and beware of woodpeckers.
o dear, I should retire!... thanks for the hint: seriously...
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item was there before me, had to 'stand on tippy-toes' to see it! :)
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The cube
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Re: The One Room Round Robin 2 [Help]

Post by The cube »

Ok, now i locked myself to the room, where
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"The useless staff" lights up pressure plates. no idea how to solve that puzzle.
Could we not have rooms that lock you in in orrr3? it is getting frustating.
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aaneton
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Re: The One Room Round Robin 2 [Help]

Post by aaneton »

The cube wrote:Ok, now i locked myself to the room, where
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"The useless staff" lights up pressure plates. no idea how to solve that puzzle.
Could we not have rooms that lock you in in orrr3? it is getting frustating.
You need to return the stuff you picked up when entering the room
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Goggles to the alcove to open door (if i remeber correctly)
My Grimrock mod (LoG1): The Onkalo Project
My Android (and windows desktop) game: Balloon Gentleman
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Diarmuid
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Re: The One Room Round Robin 2 [Help]

Post by Diarmuid »

It's because you cannot really be allowed back in the rest of the dungeon with some items found in rooms, so you need to put them back.

Funny note:
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We considered making a bonus "super-puzzle" room which would unlock if you completed all 22, which would feature at least one element from each one. Where you would have some crazy interactions due to having portal rods, color goggles, telekinesis scroll, reverse pits&doors, "adventure game" pressure plates, a remote-controlled scavenger... Due to the amount of scripting and debugging required, we decided to focus on getting the main thing as polished as we could, there's already lots of stuff to do in the mod.
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SpiderFighter
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Re: The One Room Round Robin 2 [Help]

Post by SpiderFighter »

The cube wrote:Ok, now i locked myself to the room, where
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"The useless staff" lights up pressure plates. no idea how to solve that puzzle.
Could we not have rooms that lock you in in orrr3? it is getting frustating.
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As far as I know, there are ways to open each area, even when you've been locked in. I know in my area it was necessary for the story I wanted to tell, but Dairmuid has made it possible to leave if you look closely enough. ;).
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Isaac
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Re: The One Room Round Robin 2 [Help]

Post by Isaac »

Diarmuid wrote:It's because you cannot really be allowed back in the rest of the dungeon with some items found in rooms, so you need to put them back.
I imagine that it will be changed with the addition of the backdoors, but it is possible to leave with the goggles; though I assume that they are worse than useless outside of Xan's room. [It's technically not a bug, but it is certainly unintended behavior.]
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Diarmuid
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Re: The One Room Round Robin 2 [Help]

Post by Diarmuid »

How did you manage to do that? The door won't open if you don't put the goggles in the alcove, you can't throw them through...
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