Diarmuid wrote:
EDIT: I tested it and it worked allright, then I probably tried to place the starting location somewhere with "y" and it added two "y"s in the script.
Been there, done that many times. Would be so much better if command was CTRL+y or something.
I'd say it's an overuse phenomenon of Linux vi editor when moving (back) to a different editor.
Dr.Disaster wrote:I'd say it's an overuse phenomenon of Linux vi editor when moving (back) to a different editor.
Oh lets NOT go there (I have worked more or less as a UNIX and Linux administrator for over 10 years. I love VI, it is the only editor I use when working with the systems)
If I kill the ogre without wielding the dagger, this happens:
#paan_prison_script1:177: duplicated entity id
stack traceback:
[C]: in function 'error'
[string "ScriptEntity.lua"]: in function 'spawn'
#paan_prison_script1:177: in function 'OgreEscape'
#paan_prison_script1:381: in function 'itemCheck'
#paan_prison_script1:446: in function 'checkDagger'
#hooks:77: in function 'onAttack'
[string "Champion.lua"]: in main chunk
[string "Champion.lua"]: in function 'attack'
[string "AttackPanel.lua"]: in function 'select'
[string "AttackPanel.lua"]: in function 'drawItemSlot'
[string "AttackPanel.lua"]: in function 'update'
[string "AttackPanel.lua"]: in function 'update'
[string "Gui.lua"]: in function 'draw'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
EDIT: Another one: you can walk right through the railing and off into the "void" at 20, 16 on level 9.
minmay wrote:Crash at the very beginning of the game:
SpoilerShow
If I kill the ogre without wielding the dagger, this happens:
#paan_prison_script1:177: duplicated entity id
stack traceback:
[C]: in function 'error'
[string "ScriptEntity.lua"]: in function 'spawn'
#paan_prison_script1:177: in function 'OgreEscape'
#paan_prison_script1:381: in function 'itemCheck'
#paan_prison_script1:446: in function 'checkDagger'
#hooks:77: in function 'onAttack'
[string "Champion.lua"]: in main chunk
[string "Champion.lua"]: in function 'attack'
[string "AttackPanel.lua"]: in function 'select'
[string "AttackPanel.lua"]: in function 'drawItemSlot'
[string "AttackPanel.lua"]: in function 'update'
[string "AttackPanel.lua"]: in function 'update'
[string "Gui.lua"]: in function 'draw'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
EDIT: Another one: you can walk right through the railing and off into the "void" at 20, 16 on level 9.
How do you kill the ogre without the Dagger? that should not be possible. There should be an invisible wall between the ogre and you should no be able to hit him. In fact you never hit him even with the dagger, it's just a script checking that you wield the dagger at the specific position and attack in specific direction if the conditions match, the Ogre is "killed" by the script.