Leki wrote:Ghoul: Second look
Early test of monster walking . It's still WIP - I will polish animations, but it's good to see how main idea works. Ghoul is cripled (right leg) and his walking is partly "grotesque". I tried to put in some "unsure movements and shaking of bones" - some keys are not smooth yet, but on the first watch it looks good I guess.
Video: Ghoul: Walk (WIP)
and here you keep on claiming "ï'm not an animator" dude thats the best custom movement fitting a creature up to date, the crooked inhuman shamble on that ghoul fits like a glove (although i could imagine that them skinny legs were pretty hard to animate, looks like a real precision work) you certainly have talent for this combined with a shear iron will to not be beaten by projects you take on
respect for populating the log universe with the horrors whome we so desire, very cool stuf
p.s. how did the scaling /size of static work out for ya (wuz it right or wrong? or did it give you any other troubles) just for future reference (i noticed that scaling in gmt is a bit of a strange buisnes,hence i did ,and do mine in blender mostly).