A leader will surface, I'm sure.
What we need to iron out is how to make it possible for the player to choose who's room he plays in the order he chooses to play them in.
The next is to set a limit of developers.
We know that the mod has to be under 100mb to get on Steam.
There was also talk about restricting the space of a designer's room. In the original concept, we were trying to keep everything on one floor with the second floor being there so we could use pitfalls.
I don't think it should be necessary that we keep us designers limited in room size.
Our main limitation is File Size, and the two biggest contributors to file size are
- Custom Assets
- Number of designers.
Number of designers is not super impacting if we manage custom assets right.
In the original concept of the One Room, the player must travel from start to finish, experiencing everyone's room in a set order. This was one cause of our need to limit designers, to prevent the player from feeling like it was such a long trip to the end of the mod. (Also we wanted to be able to release the mod sooner without too long in the bug hunt process or level designing)
I think that if we go for a more open concept that encourages player choice in how he plays the mod, we'll be able to squeeze more designers in that the first time.