(WIP) HQ Revival (Teaser image)

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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HaunterV
Posts: 676
Joined: Mon Apr 16, 2012 9:54 pm
Location: Barrie, Ontario, Canada

Re: (WIP) HQ Revival (Teaser image)

Post by HaunterV »

Don't fret, I haven't forgotten about this.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
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pulpum
Posts: 155
Joined: Wed Apr 18, 2012 1:23 am
Location: bordeaux, france

Re: (WIP) HQ Revival (Teaser image)

Post by pulpum »

and we are waiting!

have you tried advanced heroquest missions? or those from warhammer quest? it was on modular board...

Image
ad&d / ff / d&d
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HaunterV
Posts: 676
Joined: Mon Apr 16, 2012 9:54 pm
Location: Barrie, Ontario, Canada

Re: (WIP) HQ Revival (Teaser image)

Post by HaunterV »

I may (probably) will move onto the WQ stuff in the future. this one is simpler and so better for me to cut my teeth on in terms of a mostly solo creation.

for instance there are a lot of place holder creatures atm. I believe i have a stand in for the gargoyle and now a goblin stand in but i still need:

-orc - probably a fungus guy
-cyclops - maybe ice lizard?
-mummy - we have one of those now
-chaos warrior - stumped on this one ...
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
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