Balthasar wrote:Yep. Open up a door model in the GMT. Delete the gate node. Add a new empty node called 'gate'. Save-As.
Then cloneObject the original door, using the empty model as its model and doorFrameModel.
The door will be invisible, but it will still block the party and monsters, and prevent attacks from passing through it.
Fun fact: You can still shoot fireballs through invisible doors built like this!
I tried to do this with a pillar, it didn't work and crashed the dungeon editor. Do you happen to have a solution for how I can eliminate the generation of pillars in the Wall_set?
note: My walls don't make perfect corners, so I want to only place pillars when I choose to do so manually.