[WIP]flesh wall set

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
hyteria
Posts: 266
Joined: Sat Dec 29, 2012 8:22 pm

[WIP]flesh wall set

Post by hyteria »

hello everybody

i m actually working of a flesh wall set and have some probleme
i worked with a seemless texture to have a nice continuity between them , but when game generate a lvl , he put them on all direction making something bad
so i t s possible to add a line on code who said that i always want my floor in the same direction?

floor
SpoilerShow
Image
floor deco
SpoilerShow
Image
wall
SpoilerShow
Image
pillar (edit : more bigger)
SpoilerShow
Image
SpoilerShow
Image
ceiling (edit fixed)
SpoilerShow
Image
kind of weird strange ball of flesh ?!!^^ :p
SpoilerShow
Image
door frame (have some probleme to light them !!!!)
SpoilerShow
Image
Last edited by hyteria on Thu Jan 10, 2013 4:22 pm, edited 11 times in total.
User avatar
msyblade
Posts: 792
Joined: Fri Oct 12, 2012 4:40 am
Location: New Mexico, USA
Contact:

Re: [mods]flesh wall set (work in progress)

Post by msyblade »

Wow, if that first image is "Bad", you have done a great job executing the concept. Way to go Hyteria! impressive!
Currently conspiring with many modders on the "Legends of the Northern Realms"project.

"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
hyteria
Posts: 266
Joined: Sat Dec 29, 2012 8:22 pm

Re: [mods]flesh wall set (work in progress)

Post by hyteria »

i have lots of work cause i m just begin to lern blender and how to texturize , so it s very simple at beginning i will try to have all asset before begining reshape them and making them better , thx for support
User avatar
Sutekh
Posts: 129
Joined: Sun Nov 25, 2012 9:58 am
Location: UK

Re: [mods]flesh wall set (work in progress)

Post by Sutekh »

If you look in your wall set's .lua file, you'll find a line that says "randomFloorFacing = true,". You can change true to false, or comment out / delete the line, and your floor tiles should all face the same way.
hyteria
Posts: 266
Joined: Sat Dec 29, 2012 8:22 pm

Re: [mods]flesh wall set (work in progress)

Post by hyteria »

oh thx you !
User avatar
Komag
Posts: 3659
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: [mods]flesh wall set (work in progress)

Post by Komag »

not sure how I feel about this one, a little too freaky for me, even though I appreciate the high quality of your work
Finished Dungeons - complete mods to play
User avatar
Grimwold
Posts: 511
Joined: Thu Sep 13, 2012 11:45 pm
Location: A Dungeon somewhere in the UK

Re: [mods]flesh wall set (work in progress)

Post by Grimwold »

A bit freaky, yes... but very cool... I can see a future for Grimrock Doom... now we just need someone to create a Cyberdemon!
hyteria
Posts: 266
Joined: Sat Dec 29, 2012 8:22 pm

Re: [mods]flesh wall set (work in progress)

Post by hyteria »

thx ) but as you can see i m still have problem on unwrapping model to fit nice texture perfectly
User avatar
crisman
Posts: 305
Joined: Sat Sep 22, 2012 9:23 pm
Location: Italy

Re: [mods]flesh wall set (work in progress)

Post by crisman »

OMG that is absolutely cool!
It reminds me The Binding of Isaac ^_^

Can't wait to see further progress!!
User avatar
HaunterV
Posts: 676
Joined: Mon Apr 16, 2012 9:54 pm
Location: Barrie, Ontario, Canada

Re: [mods]flesh wall set (work in progress)

Post by HaunterV »

someone make him a sphincter door for him to reskin!
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
Post Reply