Balthasar wrote:What software did you use to record the tutorial? Any chance it is free?
I use FRAPS, its not free, costs 37$
Then I use VirtualDub to compress the video afterwards, thats free
Balthasar wrote:
Unfortunately, I'm having a bit of a problem with shading. I did 'recalculate tangents' in GMT but some parts are still shading funny. Any ideas?
Are you using ingame textures or are you creating our own ?
If you are creating your own textures you will have to create the normal map and the specular map for your textures. LoG uses left handed tangent space, so the normal map needs to be created with that in mind. Some gfx programs by default will create normals for right handed tangent space by default, that means you need to invert the green channel in your normal map.(just take a look at the normals that come with the game, see how all the green is on the upper part of the "bump" , so if yours has it on the lower part (like its shining from below) then you will have to do the invert)
Hope that helps.
Skuggasveinn.