John Smith wrote:Oh god. Please don't remind me. I still feel the need to punch my wall every time someone mentions this.
It was ridiculous. No party would ever walk into a wall so hard as to cause pain and suffering (let alone death!!). The developers should have realized at some point that they were leaving reality behind with that addition to the physics engine!
Actually, lmao, I just remembered something. Sometimes if I wanted a certain character to gain skills/levels to get ahead or catch up to other characters, I would beat a monster almost to death, then run around a corner and bump into a wall until everyone was dead but the one I wanted to advance. I would then return to the creature and kill it with the lone character (usually by throwing a burnt torch at it because I had earlier beaten it to within an inch of its life). This would cause all experience points to be given to the only living character thus advancing him or her quicker than usual. This trick was best used near one of those regeneration niches in the wall. Did anyone else do this or something similiar?