[Models] New created Models..

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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germanny
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Re: New created Models..

Post by germanny »

@neikun: yeah, fine work from you, many thanks^^

*Edit* - Preview Icon atlas:
Image
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germanny
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Re: New created Models..

Post by germanny »

@Kuningas
Will see if there is some time for a square table.
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JohnWordsworth
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Re: New created Models..

Post by JohnWordsworth »

Very nice models. Some good old fashioned DM inspired items that really look the part. Great work!
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
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germanny
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Re: New created Models..

Post by germanny »

@JohnWordsworth: Many thanks! It was not possible until you released the model toolkit. Outstanding work! :o

Just uploaded the Grimrock bed to Nexus:
My grim_bed with new textures DL (v 1.1)

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germanny
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Re: New created Models..

Post by germanny »

Update!
The Viking Sword - now a collection of items and weapons^^
Mmmh.. i should find a better name for the set.

Image

Added a Mace, such as the one in Dungeon Master and also added three coins - the Gor coin from DM in gold, copper and silver.
Image

:idea:
I come across an issue with icon atlas. The prob that any icon number above 4 won´t work. Dunno why..
As workaround, i decided to make more than one and smaller sized atlases - and use only the first 5 icons.
Worked for me, but i noticed the naming of more atlases must follow a rule:

After a first underscore in name it must be different, e.g.: first is 'myatlas_stuff', second 'myatlas_weapon'.
If i name them this way: 'myatlas_icons_stuff' and second 'myatlas_icons_weapons' LoG didnt recognise different files and it wont work (guess so)

Anyone who noticed that and does somebody know how to get access to all icons in a set?

Well, the next items i want to model:
the 'Vorpal Blade' from DM and a square table.
And add a texture to the Mace - 'Mace of Order'

DL here:
http://grimrock.nexusmods.com/mods/128
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crisman
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Re: New created Models..

Post by crisman »

For the atlas stuff:
The original template feature I think 13-14 icons for each row, so try using 13, 14, or 15 as index and it should pop up :D
Anyway, those stuff looks great! Really want the coins, and weapons!! :D
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germanny
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Re: New created Models..

Post by germanny »

@crisman
Thx! I´ve tried to use the original atlas file and replaced existing icons with mine. Doesn´t work either :(
I use photoshop to fiddle with alpha masking, and it does it very well in all other cases :twisted:
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crisman
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Re: New created Models..

Post by crisman »

I was thinking... there is an angrier version of the morning star. This:
SpoilerShow
Image
:twisted:
How does that sound??? :D
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germanny
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Re: New created Models..

Post by germanny »

LoL.. cool damn thing :twisted:
If i only had more time!
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JohnWordsworth
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Re: New created Models..

Post by JohnWordsworth »

If I recall correctly, the icon atlasses that come with the game are 1024x1024 in size, and are 13 icons wide. Unfortunately, the width seems to be hard-coded into the 'icon picking' logic, so the same width is assumed when numbering all icons. As such, as 4x4 atlas is actually mapped:

Code: Select all

0 ,  1,  2,  3,
13, 14, 15, 16,
26, 27, 28, 29,
39, 40, 41, 42
This is all a bit of a guess from what I've read on the forums, but assuming that they will fix this in a future update (which will break your code if you use this numbering system) then I guess the best bet is to keep making your atlas wider until you hit 1024 in width, then add a second row. So if you only have 13 icons have an atlas that is 1024x128 (which does make it a bit wasteful unfortunately, until you add your second row - as 256 comfortably fits 3 rows).
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
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