Hypercube 1.0.5 review from Steam (lastest as of 2012-12-02)Hypercube is a winner of
editing challenge. It is short, one level dungeon. Despite its relative shortness, it takes quite some time to solve it and discover its secrets. I would describe it as steampunk-themed survival horror of a kind. Without revealing too much, let me say that this won't be exactly a stroll in a park paced experience.
There is no combat, just puzzles. Puzzles are not overly complicated, but due to circumstances too complex puzzles would ruin the experience.
There are no torches or other light sources you can carry. The whole adventure happens in a cave, so it is naturally dark. For the best experience, play this late in the evening or night.
There is short, but nicely done intro. There are at least two different endings. Discovering the second one after seeing the first (obvious) one was quite rewarding.
The party is overridden, so there is always just one champion. It makes sense from the story perspective and due to characteristics of the dungeon, additional characters wouldn't contribute anything.
It took me around an hour to play and a half through this dungeon and discover some of is secrets, including alternate ending. It would probably took less, but there was a crash to desktop error in version 1.0.4, which was promptly fixed and 1.0.5 is working. Once you know all the puzzles it takes only couple minutes to finish it. And if you are running as if the thunder struck you, you'll probably finish it under 4 minutes.

One disappointment for was that I found a way to get rid of the cube. Unfortunately, instead of some reward or a comment I saw game over for no apparent reason. I think that thinking out of the box and solving the problem in unconventional manner should be rewarded, not punished. On the other hand, this dungeon without a cube would be completely boring.
There is special secret mode for folks who value speed. I don't want to reveal too much, but there is a hint in this review already.
SummaryThis dungeon is radically different than all others I've played so far. There are no items (well, except one), no level ups, no magic, no combat. Without those things it may seem boring, but it is not. There are other aspects that make up for them: the constant fear of your life, harsh compromise between time spent on observation and time spent on running away, more than one ending and even an extra mode. I liked that and recommend this dungeons as a nice break between multi-level dungeon full of monsters with slow and careful exploration. This is more of a "run for your life!" thing.
Thanks for publishing this mod and congrats on winning the context. Extra thanks for prompt fix of the bug.