Awesome Dungeon

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Komag
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Re: Awesome Dungeon

Post by Komag »

good news! Can it now be played on high settings again?
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LordGarth
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Re: Awesome Dungeon

Post by LordGarth »

yes

depending on your system specs.

LG
Dungeon Master and DOOM will live forever.
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LordGarth
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Re: Awesome Dungeon

Post by LordGarth »

First 5 floors are playtested

LG
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Komag
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Re: Awesome Dungeon

Post by Komag »

we'll have to remember this tip for others who make very large dungeons with lots of customs textures
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Neikun
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Re: Awesome Dungeon

Post by Neikun »

I have to admit, I'm nervous about playing this. I think it might overload my brain! haha
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akroma222
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Re: Awesome Dungeon

Post by akroma222 »

Keen to test as well.... good to know about the resolution trick... good to know indeed :D
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msyblade
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Re: Awesome Dungeon

Post by msyblade »

I am so glad this one worked out, I was a little nervous about the problem it represented for us.. Really wanted to see this dungeon get finished. What is it called, and how come it's not right here in front of me to start helping you playtest??!
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LordGarth
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Re: Awesome Dungeon

Post by LordGarth »

I will do a little more playtesting by myself and then release a version for everyone else to playtest.

For example, flails dont work for some reason and that I still have to find out.

LG
Dungeon Master and DOOM will live forever.
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LordGarth
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Re: Awesome Dungeon

Post by LordGarth »

Playtested to floor 10,

Made some changes on armor and weapons and toughen up monsters.

I would suggest anyone making new reachWeapons use cloneobject and clone the spear. There maybe some hardcoded stuff. I made my flails reach weapons and it would crash the game when hitting a monster. Not when swinging at nothing but when hitting a monster. I then change defineObject to cloneObject and baseobject is the spear and now it works.

LG
Dungeon Master and DOOM will live forever.
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Komag
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Re: Awesome Dungeon

Post by Komag »

were there any properties you didn't define? Maybe there are some undoc'd properties in the asset definitions
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