Awesome Dungeon

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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LordGarth
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Re: Awesome Dungeon

Post by LordGarth »

I have already begun to resize alot of textures. I am going to see if I can go even further. Wallset pic have to be the size that they are. Else you will get a D3dd error.

LG
Dungeon Master and DOOM will live forever.
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JohnWordsworth
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Re: Awesome Dungeon

Post by JohnWordsworth »

Sorry, is the problem happening when you export the .dat file, or when you play the game with that file? If you have DropBox or something, I'd be happy to test out a .dat file on my PC at home (which has 1.25Gb of texture memory, going up to about 3Gb if it's shared). If it doesn't crash there - then it's probably the issue!
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
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LordGarth
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Re: Awesome Dungeon

Post by LordGarth »

Problem is export game to dat file.

I can play it in the editor.

LG
Dungeon Master and DOOM will live forever.
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LordGarth
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Re: Awesome Dungeon

Post by LordGarth »

I dont know why video memory would be important in an export function.

LG
Dungeon Master and DOOM will live forever.
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petri
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Re: Awesome Dungeon

Post by petri »

Grimrock is a 32 bit application so there is a limit to how much memory can be used. If you are not using some assets from the main game, you can get rid of those by removing importing std_assets from init.lua and defining only those assets that you need. This is intended to be used by total conversions so it's quite tricky to set up unfortunately...

The real solution would be to make LoG a 64 bit application but I'm not sure if we can drop 32 bit support just yet (supporting both would be one more version to test)...
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petri
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Re: Awesome Dungeon

Post by petri »

Actually now that I think about this, it doesn't make sense that export would take that much extra memory because all assets are already loaded in memory. I need to investigate this...
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JohnWordsworth
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Re: Awesome Dungeon

Post by JohnWordsworth »

@Petri: The exported .dat file isn't constructed in memory per chance before being written to disk? (Unlikely, just thinking of something I did once when packing zip files years ago!).
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
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LordGarth
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Re: Awesome Dungeon

Post by LordGarth »

Total game size down to 625 meg. Keep ur fingers crossed.

LG
Dungeon Master and DOOM will live forever.
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Xanathar
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Re: Awesome Dungeon

Post by Xanathar »

In case it still doesn't work, can you send it to me (in some way) the sources of the dungeon so that I can do a little test on big size ?
I promise I won't peek into it and won't give it away! :geek:

PM me in case.
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LordGarth
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Re: Awesome Dungeon

Post by LordGarth »

601 meg game size

No luck

Must be something really wrong if this software can not export a game of 601 meg with 8 gig of ram. I will wait for this problem to be solved.

LG
Dungeon Master and DOOM will live forever.
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