EDITOR Feature Requests (not bugs!)

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
User avatar
Nickydude
Posts: 44
Joined: Sun Oct 28, 2012 1:34 am
Location: UK

Re: EDITOR Feature Requests (not bugs!)

Post by Nickydude »

That's something similar to what I asked in another post. Excellent idea.
"Hey look! A dungeons and Dragons ride...!"
User avatar
Neikun
Posts: 2457
Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:

Re: EDITOR Feature Requests (not bugs!)

Post by Neikun »

I would like the option for repelProjectiles to be applicable to alcoves optionally for alcoves that take up part of the floor.
This way, objects thrown at the alcove don't become hidden by the alcove model.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
  • Message me to join in!
Zyx
Posts: 20
Joined: Wed Oct 31, 2012 1:57 pm

Re: EDITOR Feature Requests (not bugs!)

Post by Zyx »

alias(original_name, new_name)
Change the displayed name of a stat or a skill.
Zyx
Posts: 20
Joined: Wed Oct 31, 2012 1:57 pm

Re: EDITOR Feature Requests (not bugs!)

Post by Zyx »

Probably already asked dozen of times...

setMonsterStat (index, value)
getMonsterStat(index)

Allow to get/set any useful monster property. (provide an indexed list of interesting properties)
User avatar
Isaac
Posts: 3172
Joined: Fri Mar 02, 2012 10:02 pm

Re: EDITOR Feature Requests (not bugs!)

Post by Isaac »

Zyx wrote:Probably already asked dozen of times...

setMonsterStat (index, value)
getMonsterStat(index)

Allow to get/set any useful monster property. (provide an indexed list of interesting properties)
Hmmm...
>> setMonsterStat ("perturbed", true)
>> setMonsterStat ("merchant", true)
>> setMonsterStat ("blinded", true)
>> setMonsterStat ("party_ally", true)

This could have a lot of potential if there was support for altering the default AI actions; (like setting destination tiles and attack target IDs ~even giveItem()/takeItem() methods). 8-)

>> green_Ogre:setMonsterStat ("party_ally", true)
>> green_Ogre:giveItem("magic_anvil_of_Crom")
>> follow = {party.level, party.x, party.y}
>> green_Ogre:setMonsterStat ("destination", follow)
Zyx
Posts: 20
Joined: Wed Oct 31, 2012 1:57 pm

Re: EDITOR Feature Requests (not bugs!)

Post by Zyx »

Good ideas. Being able to set the target destination of a monster would increase the customization of their AI tenfold.
User avatar
cromcrom
Posts: 549
Joined: Tue Sep 11, 2012 7:16 am
Location: Chateauroux in a socialist s#!$*&% formerly known as "France"

Re: EDITOR Feature Requests (not bugs!)

Post by cromcrom »

hello, any words about any possible patch bringing some features listed here ?
A trip of a thousand leagues starts with a step.
User avatar
cromcrom
Posts: 549
Joined: Tue Sep 11, 2012 7:16 am
Location: Chateauroux in a socialist s#!$*&% formerly known as "France"

Re: EDITOR Feature Requests (not bugs!)

Post by cromcrom »

Bump ? :-)
A trip of a thousand leagues starts with a step.
User avatar
petri
Posts: 1917
Joined: Thu Mar 01, 2012 4:58 pm
Location: Finland

Re: EDITOR Feature Requests (not bugs!)

Post by petri »

I would *really* like to make a new patch but unfortunately I'm still too busy with the mac version and another secret project I can't talk about yet :)

BUT i'm feeling a bit bored right now so how about if I go get a couple of beers and you tell me the top three new scripting functions I should make right now for the next version. I should have 2-3 hours before the missus comes home...the clock is ticking.... :)

Going to get some beer, back in 15 mins.
Zyx
Posts: 20
Joined: Wed Oct 31, 2012 1:57 pm

Re: EDITOR Feature Requests (not bugs!)

Post by Zyx »

For me it would be:
- a way to set the target of a monster (party, item, monster, place...)
- a way to read/write all the characteristics of a monster (like health, evasion, etc.)
- anchorPos, anchorRotation, targetPos, targetSize and onInsertItem for Altars.
Post Reply