I also have added a hit effect which leaves a trail of fireball particles behind, I thought this was pretty cool (like little fire poos).
so then I thought, wouldn't it be sweet if I could make these particles do damage (just a small amount), and also have them fade away after about 10 seconds...
any ideas??? I am a newbie at this.
p.s. the links to pics work, they are just in my dropbox.


Code: Select all
cloneObject{
name = "boss_snail",
baseObject = "snail",
moveSound = "snail_walk",
health = 250,
exp = 250,
particleSystem = "fireball",
hitEffect = "fireball",
evasion = 10,
protection = 10,
sight = 5,
onDie = function(self)
lvl2bossdoor:open()
end
}