Snail Fire Trail

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8kin
Posts: 5
Joined: Wed Nov 07, 2012 1:04 pm

Snail Fire Trail

Post by 8kin »

I have created a Boss Snail using clone object (tried to add backstab immunity but doesn't work with cloned objects) and added a particle system to it for fun.

I also have added a hit effect which leaves a trail of fireball particles behind, I thought this was pretty cool (like little fire poos).

so then I thought, wouldn't it be sweet if I could make these particles do damage (just a small amount), and also have them fade away after about 10 seconds...

any ideas??? I am a newbie at this.

p.s. the links to pics work, they are just in my dropbox.

Image

Image

Code: Select all

cloneObject{
	name = "boss_snail",
	baseObject = "snail",
	moveSound = "snail_walk",
	health = 250,
	exp = 250,
	particleSystem = "fireball",
	hitEffect = "fireball",
	evasion = 10,
	protection = 10,
	sight = 5,
	onDie = function(self)
		lvl2bossdoor:open()
	end
		
}
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Neikun
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Location: New Brunswick, Canada
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Re: Snail Fire Trail

Post by Neikun »

Hey, Welcome to the community!
You image links don't link to anything D:

I had something set up like this once. Had a good giggle.
Not sure how you'd make the particles damage..

Perhaps a damage tile that is spawned and later destroyed behind the snail onMove?
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Kuningas
Posts: 268
Joined: Wed Apr 11, 2012 10:29 pm
Location: Northern Finland

Re: Snail Fire Trail

Post by Kuningas »

Probably as Neikun said, and have a few counters for the duration perhaps? (the number of the tiles you want, say, four tiles trailing behind the snail, actually), and set the timers and damage tiles with a snail's onMove hook.

If it is a boss monster it shouldn't be too excessive.
BASILEUS
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8kin
Posts: 5
Joined: Wed Nov 07, 2012 1:04 pm

Re: Snail Fire Trail

Post by 8kin »

Thanks!

Yeah I thought my image links wouldn't work, darn dropbox. will have to host any images somewhere else.

All right I shall try that an see how I go!

It's a good point to start.

Cheers and thanks for the welcome!
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When you're a hammer, everything looks like a nail.
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