[Mod] Hypercube (Winner of first community editing contest)
- Montis
- Posts: 340
- Joined: Sun Apr 15, 2012 1:25 am
- Location: Grimrock II 2nd playthrough (hard/oldschool)
[Mod] Hypercube (Winner of first community editing contest)
My entry for the editing contest, but I still think it deserves its own thread.
On Steam:
http://steamcommunity.com/sharedfiles/f ... d=99774967
On Nexusmods:
http://grimrock.nexusmods.com/mods/29/
On Moddb:
http://www.moddb.com/mods/hypercube
After a cave exploration gone wrong you find yourself alone in a strange facility with no useful gear and not even a torch to spare. Can you survive what lurks in the dark?
What awaits you is one whole level of deadly pits, little light, puzzles of five and a really angry cube.
Also: multiple endings and a even a few secrets if you dare to spend the time to search for them.
Credits for the cinematic pictures go to Trystin Sinnott aka. ErigadGreatwood from deviantART.
Any custom party will be overridden, only one character is allowed to play (you still can customize the portrait, but don't bother with distributing ability points, as there will be no combat).
If you find any error or bug (there hopefully shouldn't be any), let me know
On Steam:
http://steamcommunity.com/sharedfiles/f ... d=99774967
On Nexusmods:
http://grimrock.nexusmods.com/mods/29/
On Moddb:
http://www.moddb.com/mods/hypercube
After a cave exploration gone wrong you find yourself alone in a strange facility with no useful gear and not even a torch to spare. Can you survive what lurks in the dark?
What awaits you is one whole level of deadly pits, little light, puzzles of five and a really angry cube.
Also: multiple endings and a even a few secrets if you dare to spend the time to search for them.
Credits for the cinematic pictures go to Trystin Sinnott aka. ErigadGreatwood from deviantART.
Any custom party will be overridden, only one character is allowed to play (you still can customize the portrait, but don't bother with distributing ability points, as there will be no combat).
If you find any error or bug (there hopefully shouldn't be any), let me know
Last edited by Montis on Sat Dec 01, 2012 8:53 pm, edited 7 times in total.
Re: [Complete] Hypercube
Good job.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
- Montis
- Posts: 340
- Joined: Sun Apr 15, 2012 1:25 am
- Location: Grimrock II 2nd playthrough (hard/oldschool)
Re: [Mod] Hypercube (finished!)
Link to Nexusmods added.
- Montis
- Posts: 340
- Joined: Sun Apr 15, 2012 1:25 am
- Location: Grimrock II 2nd playthrough (hard/oldschool)
Re: [Mod] Hypercube (finished!)
Oops, there's a small but very noticable bug in the original file. If you want to play this dungeon, I would suggest downloading it again / updating it trhough steam
Re: [Mod] Hypercube (finished!)
No worries
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
- Montis
- Posts: 340
- Joined: Sun Apr 15, 2012 1:25 am
- Location: Grimrock II 2nd playthrough (hard/oldschool)
Re: [Mod] Hypercube (finished!)
A few crashes apparently came up with saving and loading which I hopefully fixed now.
Uploaded v1.0.4 to Steam and Nexus, please download again if you did already.
If someone would care to test if the crashes are gone, I would be really glad
Uploaded v1.0.4 to Steam and Nexus, please download again if you did already.
If someone would care to test if the crashes are gone, I would be really glad
- Montis
- Posts: 340
- Joined: Sun Apr 15, 2012 1:25 am
- Location: Grimrock II 2nd playthrough (hard/oldschool)
Re: [Mod] Hypercube (Winner of first community editing conte
Since it has been a while since this mod has been released, I'm going to reveal one secret. I think no one has actually managed to figure this out themselves, or they haven't posted about this.
SpoilerShow
There's a hidden mode when you give your first character a "special name".
Re: [Mod] Hypercube (Winner of first community editing conte
That's awesome.
+1 for secret undiscovered mode
+1 for secret undiscovered mode
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
Re: [Mod] Hypercube (Winner of first community editing conte
I have troubles with this Hypercube. I managed to pass 5 and X pits/platforms puzzle. Then I get into a small (1x1) elevator like room. The gate closes after me. There is "this will not end up well" sign on the wall. When cube finally reaches me, the game quits to desktop, without any errors.
Any suggestions what am I doing wrong?
Any suggestions what am I doing wrong?
Re: [Mod] Hypercube (Winner of first community editing conte
oo? undiscoverred bug?
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc