Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
JohnWordsworth
Posts: 1397 Joined: Fri Sep 14, 2012 4:19 pm
Location: Devon, United Kingdom
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by JohnWordsworth » Fri Oct 26, 2012 2:26 am
Can't wait to have a play with the slug over the weekend! Oh, and the film 'Legend', man - I used to love that film! That and Labyrinth of course.
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
Neikun
Posts: 2457 Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
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by Neikun » Fri Oct 26, 2012 2:29 am
JohnWordsworth wrote: Can't wait to have a play with the slug over the weekend! Oh, and the film 'Legend', man - I used to love that film! That and Labyrinth of course.
I loved labyrinth because David Bowie in tights
Haha
thomson
Posts: 337 Joined: Thu Sep 13, 2012 9:55 pm
Location: R'lyeh
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by thomson » Fri Oct 26, 2012 10:38 am
DarkCowboy wrote: I can't believe that nobody actually requested treasure chests.
We should make sure that some of them are booby-trapped, cursed etc.
HaunterV wrote: community wide facepalm.
LOL!
[MOD] Eye of the Beholder: Waterdeep sewers
forum sources ; Grimtools (LoG1 -> LoG2 converter)
sources
Aeon
Posts: 31 Joined: Sun Mar 04, 2012 5:12 pm
Location: Rhineland, Germany
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by Aeon » Fri Oct 26, 2012 10:44 am
They look great and work like a charm. Keep up the good work, I already see more awesome new creatures coming!
wallasaurus
Posts: 99 Joined: Thu Oct 11, 2012 5:12 pm
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by wallasaurus » Fri Oct 26, 2012 1:13 pm
Glad to hear they are working - now I have done all the stick import/export I can get cracking on all the good stuff! Making
I'm going to get my brother to help as well, he can make props, furniture, that kind of thing.
Aeon
Posts: 31 Joined: Sun Mar 04, 2012 5:12 pm
Location: Rhineland, Germany
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by Aeon » Fri Oct 26, 2012 3:06 pm
Nice to hear that
Although the list of requests is already quite long, I would like to see some H.P.Lovecraft inspired creatures in the future, for example like this one:
Such monsters can make good Bosses as well
crisman
Posts: 305 Joined: Sat Sep 22, 2012 9:23 pm
Location: Italy
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by crisman » Mon Oct 29, 2012 2:10 am
I tried the slug and it looks fantastic
Really a great work!
For other monsters, I was thinking that Minotaurs can be a nice addition!
SpiderFighter
Posts: 789 Joined: Thu Apr 12, 2012 4:15 pm
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by SpiderFighter » Mon Oct 29, 2012 6:17 pm
He's working great! No issues, as far as I can tell.
I've given these little guys some of the attributes of a crab and spider, and they're now quite formidible (and even a bit menacing when you see them sliding quickly toward you)!
health = 400,
sight = 3,
attackPower = 40,
movementCoolDown = 1.5,
coolDown = { 0.5, 4 },
evasion = 0,
noRecoilInterval = { 0.1, 0.5 },
exp = 400,