Lilltiger wrote:still no new hooks or "fixes" to the "onPickUpItem" hook :/ not being able to prevent player picking up item from the inventory is a total showstopper for me.
Total showstopper as in the editor is totally unusable without this addition?
petri: As in my mods that implements some new game-mechanics will be so buggy that i will not release them :/
So it's a show-stopper for me as my maps relies upon it, and wouldn't it be easy to add, just allow the hook to trigger in inventory as well, or add a hook that will only trigger in inventory.
SpacialKatana wrote:Editor has crashed twice now when stopping the preview:-
[string "Map.lua"]:0: table index is nil EDIT : I've tracked down the bug to something I'm testing at the moment...an entity spawned to a closed square
This is related to the new destroy() stuff. Will be fixed in next version. Thank you for the bug report!
Yeah, still got this problem even after sorting out my spawn problem, item drops from barrel...but then editor crashes on preview shutdown. Nice to know you're on the case Petri:)
Guess I'll leave my loot dropping barrels out of the mod for now
SpacialKatana wrote:Editor has crashed twice now when stopping the preview:-
[string "Map.lua"]:0: table index is nil EDIT : I've tracked down the bug to something I'm testing at the moment...an entity spawned to a closed square
This is related to the new destroy() stuff. Will be fixed in next version. Thank you for the bug report!
Yeah, still got this problem even after sorting out my spawn problem, item drops from barrel...but then editor crashes on preview shutdown. Nice to know you're on the case Petri:)
Guess I'll leave my loot dropping barrels out of the mod for now
haha, I'm getting the error while working on loot dropping barrels as well.
Wow - so great to see the Dungeon Editor adapting to users needs so quickly. Can't wait to try out the new destroy method - that's very cool. While I'm away in London I'll be taking some good old fashioned graph paper with me to do some dungeon sketching!
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.