Eye of the Beholder

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
User avatar
Patch
Posts: 97
Joined: Tue Apr 17, 2012 11:19 pm
Location: Seattle, WA

Re: Eye of the Beholder

Post by Patch »

marcuz99 wrote:It needs some work in regards of buttons, holes etc, but the walls are complete. Still I have had a look at Dungeon Eye and I can't figure how to export the templates it uses for to position correctly the walls in it

A mock up of the walls i did plus new background of the interface is here:

image redacted for space

Today I'm drawing from scratch a set of faces for Grimrock, to replace the existing ones in a style that's more close to the one from EoB and more drawn, comics-like; I'll release it later this week, but here a very early preview:

image redacted for space

Wow. These are really great! Wouldn't happen to be interested in a group project, would you..?
User avatar
marcuz99
Posts: 40
Joined: Wed Apr 11, 2012 5:36 pm
Contact:

Re: Eye of the Beholder

Post by marcuz99 »

Patch wrote:
Wow. These are really great! Wouldn't happen to be interested in a group project, would you..?
Maybe, it depends on the amount of work required.
I'm not following the threads about them so far, because the enthusiasm in such a ventures goes only so far, often (imho). but point me to a well defined project when there's one and if I have the time to give, the idea is something that I can go with, and the time needed not overbearing, then I'll help you.
MushaConvoy
Posts: 13
Joined: Mon Apr 16, 2012 2:29 am

Re: Eye of the Beholder

Post by MushaConvoy »

I, too, thought Grimrock would be an awesome host for an Eye of the Beholder (1) remake, but classes aside you're forgetting the most significant component to the game... Xanthar.

Classes would be easy to add with comparison to adding in Kenku, Drow, Rust Monsters, Thri-kreen, the list goes on. There are not many enemies in Grimrock that match up. Then there are all the dungeon variants and the stone portals. You can refresh your memory here.

As much as I'd love an Eye of the Beholder remake, it wouldn't feel the same without the enemies and look to the levels. I'd put the time into creating the maps, scripting all the traps, spinners, teleports, create equivalent items and transcribe the scrolls... but modelling enemies and wall textures is well and truly beyond me.
AmiDARK
Posts: 55
Joined: Thu Apr 19, 2012 6:07 pm
Location: Aix en Provence, France
Contact:

Re: Eye of the Beholder

Post by AmiDARK »

Hi,

Personaly,
if a project to create an "eye of the beholder" remake is started, I can participate on the development of background graphics (walls, grounds, weapons, objects) but not on monsters :(

Kindest Regards,
AmiDARK
User avatar
xdeath
Posts: 75
Joined: Fri Apr 13, 2012 4:23 am

Re: Eye of the Beholder

Post by xdeath »

MushaConvoy wrote:I, too, thought Grimrock would be an awesome host for an Eye of the Beholder (1) remake, but classes aside you're forgetting the most significant component to the game... Xanthar.

Classes would be easy to add with comparison to adding in Kenku, Drow, Rust Monsters, Thri-kreen, the list goes on. There are not many enemies in Grimrock that match up. Then there are all the dungeon variants and the stone portals. You can refresh your memory here.

As much as I'd love an Eye of the Beholder remake, it wouldn't feel the same without the enemies and look to the levels. I'd put the time into creating the maps, scripting all the traps, spinners, teleports, create equivalent items and transcribe the scrolls... but modelling enemies and wall textures is well and truly beyond me.
Stone Portals and Monsters are a matter of modelling(The hardest part is finding a willing modeler) and Scripting(which has already been promised to be supported by the editor).

But classes, Races and Skills run at a deeper level in the game. Implementing new classes could be as simple as clicking a button, or they could be hardcoded in the engine.
SiENcE
Posts: 1
Joined: Thu May 10, 2012 4:41 pm

Re: Eye of the Beholder

Post by SiENcE »

marcuz99 wrote:

You've made a new wallset? Nice one! :D

Daniel.
It needs some work in regards of buttons, holes etc, but the walls are complete. Still I have had a look at Dungeon Eye and I can't figure how to export the templates it uses for to position correctly the walls in it

A mock up of the walls i did plus new background of the interface is here:

Image

Today I'm drawing from scratch a set of faces for Grimrock, to replace the existing ones in a style that's more close to the one from EoB and more drawn, comics-like; I'll release it later this week, but here a very early preview:

Image
Nice graphics.

Would you like to work on a classic dungeon crawler?

A friend and me are currently working on a classic dungeon crawler. It's possible to play a party in 4 player LAN/Internet Multiplayer mode.

Image

You can try a first Prototyp in your Browser (uses WebGL): http://dungeonspace.schattenkind.net

We do not have an artist yet, because we want to concentrate on finishing the gameengine. But if you like to join our project it would be cool.

If other artist read this, your are also welcome!

cheers
SiENcE
User avatar
marcuz99
Posts: 40
Joined: Wed Apr 11, 2012 5:36 pm
Contact:

Re: Eye of the Beholder

Post by marcuz99 »

very nice, PM sent :)
potholepete
Posts: 1
Joined: Wed May 23, 2012 10:22 pm

Re: Eye of the Beholder

Post by potholepete »

AmiDARK wrote:Hello.

1. Concerning EOB, it's a great idea ... I also think to "black crypt" on Amiga ... great game too that can maybe be remade with GrimRock engine ...

2. I have finished the game, found the Toorum Remain and resurrected him (I presume as I did something with it's remain that makes something particular)...
But I can't choose him as a 4th class ... only the 3 remain available.

Kindest Regards,
AmiDARK
I agree. Black Crypt was a great game for the Amiga. The only dungeon crawler I played lots. I love the genre, but for some reason I stuck to Black Crypt. I would love to see a MOD.
User avatar
rubensduarte13
Posts: 3
Joined: Wed Jul 18, 2012 7:58 pm
Location: São Paulo, BRAZIL
Contact:

Re: Eye of the Beholder

Post by rubensduarte13 »

Eye of the Beholder series (specially EOB II) were my favorite games in the 90's, and maybe they are still my favorite since I feel the need of playing them over and over every year. Nowadays Legend of Grimrock is giving me the same feeling, indeed a very good game!!!

Besides the discussion of remaking or not EoB series with Grimrock engine, what about making an "Eye of the Beholder 4" ??? Something like a next chapter on the story after EoB 3. When the Grimrock level editor comes, I would really like to work on that :)
Rubens D.
São Paulo - Brazil
User avatar
pulpum
Posts: 155
Joined: Wed Apr 18, 2012 1:23 am
Location: bordeaux, france

Re: Eye of the Beholder

Post by pulpum »

the only problem I see in this mod, is the amount of monsters which doesn't exists in grimrock for now...

as someone says, it's a thing to make a map with traps, it's another story to make 3d models...

character classes are not a problem, objects found during the game can alter the stats, and make characters differents. it seems to be easier than making another class... :)
ad&d / ff / d&d
Post Reply