Possible Mods?

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Darklord
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Possible Mods?

Post by Darklord »

Hey Guys,

This is a question for the technical fans out there! So what sort of mods could be built by fans at the moment? :)

Cheers,

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
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Crashbanito
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Re: Possible Mods?

Post by Crashbanito »

We can modify the level layouts.
Grimrock FAQ | If you see something fishy, flag that post! | My Gaming/Tech Blog
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Darklord
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Re: Possible Mods?

Post by Darklord »

Interesting, so I guess a new dungeon could be created already then, I guess at the moment it is time consuming though?

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
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Crashbanito
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Re: Possible Mods?

Post by Crashbanito »

Not really. It's actually pretty easy to do if you understand how functions work as far as programming goes. The levels are designed in ascii, talk about old-school. 8-)
Grimrock FAQ | If you see something fishy, flag that post! | My Gaming/Tech Blog
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Darklord
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Re: Possible Mods?

Post by Darklord »

That really is cool, can't wait to what we can do with this! Think I'll wait for the editor myself though.

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
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Rozy
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Re: Possible Mods?

Post by Rozy »

Wait.

The levels are literally designed in ASCII? My god, you guys. The developers. You guys are awesome. That's just so old school it's silly.
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pulpum
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Re: Possible Mods?

Post by pulpum »

do you know the boardgame "descent"? the scenarios are cool enough to make dungeons, with grimrock rules...
ad&d / ff / d&d
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