Okay, I am not far into the game and I have a very "normal" party. Human Fighter, Mino Fighter, Liz Rogue, and Insect Mage. Pretty balanced but after reading a bit on here I am considering changing things up a bit. I have a couple of questions however:
1- Do you even need a Mage? I mean they level slowly and there magic damage is nice, but I almost think a rogue with a bow or a handful of throwing daggers might be just as good with a bunch of skill points dropped in Throwing Weapons and a lot of points put into Strength.
2- What about the Assassination Skill? It seems like a cool skill for a second rogue in the back row. Being able to attack with melee weapons from the back row and being able to backstab could be very powerful and would add a bit of stategy to combat. This character could also dump some points into a weapon skill like axe or something. Start him/her with Aggressive and Skilled and put a ton of points into strength for more damage.
So here is the build I am thinking of:
1. Human Fighter- Dex and Vit. Evasive and skilled. Armor up for light armor and sword. This would create a quick and accurate warrior that could dodge incoming attacks.
2. Lizard Fighter- Dex and Vit. Evasive and skilled. Unarmed Attack and ?. This guy would never get hit and could deal out some damage without having to carry anything. I also like the idea of a Monk-like character.
3. Mino Rogue- Str and Dex. Aggressive and Skilled. Assassination and Axe/mace?. This would be another melee fighter type that could drop massive damage from the rear. Armor would not need to be high, but more importantly all points could be put into strength and weapon skills for maxed damage and none into Dex because this guy would be in the back row.
4. Liz/Human Rogue- Str and Vit. Agressive and Skilled. Missle weapons. This would be my long range character.
So what are your thoughts on the Mage-less party.