[MOD] Call Of House Hardabar

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tomikzlesa
Posts: 12
Joined: Fri Jun 06, 2025 9:49 pm

Re: [MOD] Call Of House Hardabar

Post by tomikzlesa »

Hello,
What is the use of these items?
1. Lightning core, there are lot of mentions in forum but i still dont know..
2. Starmetal ore
3 All those Amethyst, Rubis, Topaz....

thank you
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DonEmilio
Posts: 136
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Location: Spain

Re: [MOD] Call Of House Hardabar

Post by DonEmilio »

tomikzlesa wrote: Sun Sep 21, 2025 2:24 pm Hello,
What is the use of these items?
1. Lightning core, there are lot of mentions in forum but i still dont know..
2. Starmetal ore
3 All those Amethyst, Rubis, Topaz....

thank you
SpoilerShow
1 - It is used to access a secret area in the “Stargate” level (near the end of the game).
2 - It is used for the "forge of time" (if you can find it).
3 - Gemstones are used to create new potions and upgrade bombs (greater firebomb, greater lighting bomb, death bombs, etc...) in the village next to the Jungle level.
MrEmilio Grimrock 2 (Original and Mods) Walkthroughs: https://emiliogrimrock.free.nf

Call of House Hardabar SOLO run Complete Hard All Secrets: https://www.youtube.com/watch?v=h3l_XJ ... S6v33PrqNv
Xalorfin
Posts: 4
Joined: Tue Sep 02, 2025 4:10 pm
Location: France

Re: [MOD] Call Of House Hardabar

Post by Xalorfin »

someone know where is the techno seal fragments ? i've got 3 of them
SpoilerShow
1 in cyber land and the others i dont remeber, i am just arive in the sewers btw
thx :)
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DonEmilio
Posts: 136
Joined: Mon Dec 12, 2022 9:21 pm
Location: Spain

Re: [MOD] Call Of House Hardabar

Post by DonEmilio »

Xalorfin wrote: Thu Sep 25, 2025 10:29 pm someone know where is the techno seal fragments ? i've got 3 of them
SpoilerShow
1 in cyber land and the others i dont remeber, i am just arive in the sewers btw
thx :)
LOCATION OF THE TECHNO SEALS:
SpoilerShow
- One is in “Malan Academy” (in a secret)
- Another is in “Skycity” behind a lock that opens by inserting gold coins
- Another is in “Calculation Plains”
- Another is in a secret location in “Xarasa Grotto” (the secret of killing all the golems, this is the hardest one to find)
MrEmilio Grimrock 2 (Original and Mods) Walkthroughs: https://emiliogrimrock.free.nf

Call of House Hardabar SOLO run Complete Hard All Secrets: https://www.youtube.com/watch?v=h3l_XJ ... S6v33PrqNv
tomikzlesa
Posts: 12
Joined: Fri Jun 06, 2025 9:49 pm

Re: [MOD] Call Of House Hardabar

Post by tomikzlesa »

DonEmilio wrote: Sun Sep 14, 2025 5:29 pm
tomikzlesa wrote: Sun Sep 14, 2025 4:34 pm I think i sold hardabar staff :( but it is ok i can use that orb.


Hardabar's staff can't be sold anywhere. You also have the whitewood wand and the shaman staff, I don't think you've sold or lost everything :D

About the secret: There is a secret button in a nearby hallway, to the southeast.
Hardabar staff can be sold in pirate bastion. I loaded old save to check it is true....
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DonEmilio
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Location: Spain

Re: [MOD] Call Of House Hardabar

Post by DonEmilio »

tomikzlesa wrote: Fri Sep 26, 2025 6:21 pm
DonEmilio wrote: Sun Sep 14, 2025 5:29 pm
tomikzlesa wrote: Sun Sep 14, 2025 4:34 pm I think i sold hardabar staff :( but it is ok i can use that orb.


Hardabar's staff can't be sold anywhere. You also have the whitewood wand and the shaman staff, I don't think you've sold or lost everything :D

About the secret: There is a secret button in a nearby hallway, to the southeast.
Hardabar staff can be sold in pirate bastion. I loaded old save to check it is true....
I would never have imagined it, and what do you get for it?
MrEmilio Grimrock 2 (Original and Mods) Walkthroughs: https://emiliogrimrock.free.nf

Call of House Hardabar SOLO run Complete Hard All Secrets: https://www.youtube.com/watch?v=h3l_XJ ... S6v33PrqNv
ene
Posts: 198
Joined: Tue Feb 26, 2013 9:19 am

Re: [MOD] Call Of House Hardabar

Post by ene »

Hardabar staff can be sold in pirate bastion. I loaded old save to check it is true....

I would never have imagined it, and what do you get for it?
true - once you have done the 2 'hardarbar riddles', you can get rid of it at bastion.. i did it myself but i can't remember what stuff you have in return. Not worth the 'King Conan Hose ' reward though... :mrgreen:

-tip- if you're out of gold key in the sewers, you can get one by selling the wrath of the false king hammer at bastion


emilio, you shoud put a link to your yt playthrough in your signature perhaps (or ask bongo to put a link in the 1st post of this trread) ? i mean they are very helpful - all is there. Pretty sure i increased the 'number of views' over there by quite a lot :mrgreen: ((but that was worth it regarding my notes)



i've just done the ambush in ravenkul again - first i wanted to make sure the map could be completed without triggering it ( wasn't aware of that actually), and then i made a go.. for the 'fun of it'...

should be mandatory. Only xp as a reward is not right to me. One of the bad guy there should drop a key at least. Would be a pass to xaafi (i mean why not?)
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DonEmilio
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Re: [MOD] Call Of House Hardabar

Post by DonEmilio »

ene wrote: Mon Sep 29, 2025 2:17 am
Hardabar staff can be sold in pirate bastion. I loaded old save to check it is true....

I would never have imagined it, and what do you get for it?
true - once you have done the 2 'hardarbar riddles', you can get rid of it at bastion.. i did it myself but i can't remember what stuff you have in return. Not worth the 'King Conan Hose ' reward though... :mrgreen:

-tip- if you're out of gold key in the sewers, you can get one by selling the wrath of the false king hammer at bastion


emilio, you shoud put a link to your yt playthrough in your signature perhaps (or ask bongo to put a link in the 1st post of this trread) ? i mean they are very helpful - all is there. Pretty sure i increased the 'number of views' over there by quite a lot :mrgreen: ((but that was worth it regarding my notes)



i've just done the ambush in ravenkul again - first i wanted to make sure the map could be completed without triggering it ( wasn't aware of that actually), and then i made a go.. for the 'fun of it'...

should be mandatory. Only xp as a reward is not right to me. One of the bad guy there should drop a key at least. Would be a pass to xaafi (i mean why not?)
Okay, about Hardabar's staff.

About the battle at Ravanakul Pass: You are warned a thousand times to avoid going through the "Ravanakul Pass", and you also find a note from a dying dwarf warning you about it, I think it's okay that it's an optional battle, but the reward may be too small for how difficult the battle is.

Regarding my signature on the forum: I did something better, I put all the links to my walkthroughs in a single link, thanks for the idea, I was never a “real forum user” and I don't know anything about these things. In the near future, I will improve its “visual presentation" of the "mini-web-page".
MrEmilio Grimrock 2 (Original and Mods) Walkthroughs: https://emiliogrimrock.free.nf

Call of House Hardabar SOLO run Complete Hard All Secrets: https://www.youtube.com/watch?v=h3l_XJ ... S6v33PrqNv
ene
Posts: 198
Joined: Tue Feb 26, 2013 9:19 am

Re: [MOD] Call Of House Hardabar

Post by ene »

Perfecto Emilio 8-) But for me, a direct link to yt, say, just https://www.youtube.com/watch?v=h3l_XJC ... Nv&index=1 would have done the job too.. Your page is ok as well though

The point was to have your signature highlighted in the first place anyway - so any form will do it i guess. Once again, you have done a great job with these videos and the titles are helpul too (would have been a shame no to highligh this work ;) )


Bongo doesn't want to hear anything about any king of modifications - he will add just correctives at most.. i tried to convince him to make the ambush in ravenkul mandadory but he doesn't want to hear anything about it :D His mod is sealed once for good and i have to accep it somehow (and respect his decision)


still a 'mandatory ravenkul ambush' would have made more sense to me, just saying :D (tip: you can make this battle much more easier by having saved the incendiary bombs - with 10 of it, the battle is almost over, saving a lot of energy..)
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DonEmilio
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Re: [MOD] Call Of House Hardabar

Post by DonEmilio »

ene wrote: Wed Oct 01, 2025 5:10 pm Perfecto Emilio 8-) But for me, a direct link to yt, say, just https://www.youtube.com/watch?v=h3l_XJC ... Nv&index=1 would have done the job too.. Your page is ok as well though

The point was to have your signature highlighted in the first place anyway - so any form will do it i guess. Once again, you have done a great job with these videos and the titles are helpul too (would have been a shame no to highligh this work ;) )


Bongo doesn't want to hear anything about any king of modifications - he will add just correctives at most.. i tried to convince him to make the ambush in ravenkul mandadory but he doesn't want to hear anything about it :D His mod is sealed once for good and i have to accep it somehow (and respect his decision)


still a 'mandatory ravenkul ambush' would have made more sense to me, just saying :D (tip: you can make this battle much more easier by having saved the incendiary bombs - with 10 of it, the battle is almost over, saving a lot of energy..)
Okay, I took your advice and added the link to the Hardabar walkthrough directly :D I would add more direct links to other guides for other mods, but my messages in my signature would be annoying to others.

Regarding the changes and Bongobeat: He just wants to improve what has already been created as much as possible without making any major or additional changes. I think that's a good decision, because making major changes to such an extensive mod could create new unexpected problems that would then have to be solved, etc. On the other hand, for me, it's a work of art just as it is now (one of the best tile-based dungeon crawlers I've ever played). An example of what can happen by doing something as simple as removing a level is the bug that existed with the “lighting core” in version 204R. Making big changes is risky in a mod of this length. Add to that the problem of testing a large mod; it's not the same to replay a 10-15 hour game as it is to replay an 80-120 hour game "several times” as new versions are released (aside from the times when the entire game was played for pure enjoyment), and the high percentage of people who start a long game or mod and never finish it (this doesn't just happen in “Hardabar” but in ALL long games), leaving major bugs undiscovered that may exist from the middle of the game to the end or in “far-fetched secrets”.

I've thoroughly gone through version 206R, I'm (slowly) going through version 207R, and I think you can't ask for more from the author-

The main problem with Hardabar right now is the long loading times and stability (in some cases) in the last third of the game. I think that “perhaps” this would be solved if a 64-bit version of Grimrock 2 were created (at least the stability issue would almost certainly be solved), I have faith that it will happen, a hunch :\
MrEmilio Grimrock 2 (Original and Mods) Walkthroughs: https://emiliogrimrock.free.nf

Call of House Hardabar SOLO run Complete Hard All Secrets: https://www.youtube.com/watch?v=h3l_XJ ... S6v33PrqNv
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