[UMod] Editor+ (minor editor improvements)

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7Soul
Posts: 209
Joined: Sun Oct 19, 2014 1:56 am
Location: Brazil

Re: [UMod] Editor+ (minor editor improvements)

Post by 7Soul »

The_Morlock wrote: Mon Jun 03, 2024 5:28 pm Great job on this... wished I could sue it! HA!

So, using the Steam version here and set the BETA and the key. Still haven't seen the Mods folder nor the mods.cfg file. Version still shows v2.2.4.

By chance can this just be created? Mind sharing the mods.cfg file so I can make it myself?
Make sure that in Steam > Grimrock > Properties > Beta your beta participation is set to nutcracker. The game in your Steam library will now say it's Legend of Grimrock 2 [nutcracker]

The mods.cfg contains just that text, "mods = {}", it's the game version that contains the uMod capability
Quick question, if there a way to add custom filters? i.e. walls, furniture (alters and such), etc.
The mod lets you filter by tags and by traits, which you have to add to your object definitions. I'm not going to manually create arbitrary categories because people use custom objects and it would leave those out. I'm also uploading a new version soon that adds the traits filter to the search window
Join the LoG discord server: https://discord.gg/ArgAgNN :D

My Mods
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The_Morlock
Posts: 15
Joined: Sun Jun 02, 2024 6:15 am

Re: [UMod] Editor+ (minor editor improvements)

Post by The_Morlock »

7Soul wrote: Tue Jun 04, 2024 1:04 am
The_Morlock wrote: Mon Jun 03, 2024 5:28 pm Great job on this... wished I could sue it! HA!

So, using the Steam version here and set the BETA and the key. Still haven't seen the Mods folder nor the mods.cfg file. Version still shows v2.2.4.

By chance can this just be created? Mind sharing the mods.cfg file so I can make it myself?
Make sure that in Steam > Grimrock > Properties > Beta your beta participation is set to nutcracker. The game in your Steam library will now say it's Legend of Grimrock 2 [nutcracker]

The mods.cfg contains just that text, "mods = {}", it's the game version that contains the uMod capability
Quick question, if there a way to add custom filters? i.e. walls, furniture (alters and such), etc.
The mod lets you filter by tags and by traits, which you have to add to your object definitions. I'm not going to manually create arbitrary categories because people use custom objects and it would leave those out. I'm also uploading a new version soon that adds the traits filter to the search window
Ah, I missed that. It did show [beta], but now it shows [nutcracker], I've got it loaded now. THANK YOU!

As for the filter, that makes sense. Adding new items would cause more work than it is worth.

Thank you again!
My Project(s): Grimstone Keep, a reimagining of the 1995 Interplay game, Stonekeep.
Discord: https://discord.gg/AfZVYHc8JX
Patreon: https://patreon.com/GrimstoneKeep
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7Soul
Posts: 209
Joined: Sun Oct 19, 2014 1:56 am
Location: Brazil

Re: [UMod] Editor+ (minor editor improvements)

Post by 7Soul »

New version https://www.nexusmods.com/legendofgrimr ... ?tab=files

- Added Tile Selection tool: allows copy/pasting sections of tiles, with rotation and flipping (read info at the bottom of editor screen)
(the shadows look buggy when you flip the selection, since the engine doesn't support flipping the graphics, so ignore that)
Join the LoG discord server: https://discord.gg/ArgAgNN :D

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