Missile Command - remake for browser

General discussion that is not related to Grimrock goes here.
Post Reply
User avatar
PSY
Posts: 395
Joined: Sun Apr 08, 2012 10:10 pm
Contact:

Missile Command - remake for browser

Post by PSY »

Hey,

this is a remake of the ATARI 1980 Missile Command arcade cabinet.
It was made for a contest, but I started coding way too late and didn't make it before deadline.

So I exported it to HTML5 so people can play it in their web browser ( don't forget to switch to fullscreen mode! Instructions on page! Highscore working! ):

https://psy-labs.itch.io/missile-command


Shots:
Image

Image

Image

Image

Image

Image

Image

Image


Enjoy,
PSY
Last edited by PSY on Sun Jan 14, 2024 9:45 pm, edited 3 times in total.
https://psy-labs.com
Coders don't die, they just gosub without return
User avatar
Sir Tawmis
Posts: 989
Joined: Mon Jul 30, 2012 8:15 am
Contact:

Re: Missile Command - remake for browser

Post by Sir Tawmis »

That was fun! First try, wave 8 with a score of 5050 :)
Define ... 'Lost.' Neverending Nights - The Neverwinter Machinima that WILL make you laugh!
Also read: Legend of Grimrock: Destiny's Chance here on the forum! Check out the site I made for Legend of Grimrock: Destiny's Chance.
User avatar
PSY
Posts: 395
Joined: Sun Apr 08, 2012 10:10 pm
Contact:

Re: Missile Command - remake for browser

Post by PSY »

!! UPDATE TIME !!

Among other updates, I have introduced an Online Highscore System.
Both the HTML and the WINDOWS version on itch.io ( see first post ) were updated and access the same online highscore table.

See you in the TOP 20 :D


Patch notes 17.12.2023:
- Online highscore system implemented ( PurpleToken )
- Sound volume option implemented
- Improved Intro - Shorter duration, bigger explosions
- Version number shown during Intro
- Removed one-time flicker in Intro
- Sync rate on HTML is now 60 instead of 30-32
- Improved keyboard and mouse input
- Max particles increased to 800
- Code clean-up

PSY
https://psy-labs.com
Coders don't die, they just gosub without return
User avatar
Sir Tawmis
Posts: 989
Joined: Mon Jul 30, 2012 8:15 am
Contact:

Re: Missile Command - remake for browser

Post by Sir Tawmis »

LOL! Did not do as well this time! :D

2500 I think was my score - only made it to wave 5. aahahh
Define ... 'Lost.' Neverending Nights - The Neverwinter Machinima that WILL make you laugh!
Also read: Legend of Grimrock: Destiny's Chance here on the forum! Check out the site I made for Legend of Grimrock: Destiny's Chance.
User avatar
PSY
Posts: 395
Joined: Sun Apr 08, 2012 10:10 pm
Contact:

Re: Missile Command - remake for browser

Post by PSY »

Ok, there's room for improvement...
:D
https://psy-labs.com
Coders don't die, they just gosub without return
User avatar
PSY
Posts: 395
Joined: Sun Apr 08, 2012 10:10 pm
Contact:

Re: Missile Command - remake for browser

Post by PSY »

Small update to v1.15

- Nuke FX have been improved
https://psy-labs.com
Coders don't die, they just gosub without return
andyroosta
Posts: 144
Joined: Wed May 30, 2012 11:11 pm

Re: Missile Command - remake for browser

Post by andyroosta »

Good fun..got to stage 17 i think..stopped playing as leaving and defending one base was a little easy but great fun!
User avatar
PSY
Posts: 395
Joined: Sun Apr 08, 2012 10:10 pm
Contact:

Re: Missile Command - remake for browser

Post by PSY »

Thank you :)
Yeah, you can focus on one base, but that tactic will fail as soon as you reach a certain level, plus it won't get you many points, so you'll never make it to the top of the highscore list :)
https://psy-labs.com
Coders don't die, they just gosub without return
Post Reply